Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations Fix template creation build and refit # Conflicts: # Makefile.bundle.in # config.lib # src/animated_tile.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.hpp # src/blitter/null.hpp # src/build_vehicle_gui.cpp # src/command.cpp # src/command_func.h # src/console_gui.cpp # src/core/smallstack_type.hpp # src/date.cpp # src/debug.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/misc_gui.cpp # src/network/core/game.h # src/network/core/packet.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_content.cpp # src/network/network_type.h # src/network/network_udp.cpp # src/newgrf_house.h # src/openttd.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/osk_gui.cpp # src/pathfinder/opf/opf_ship.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.h # src/station_base.h # src/station_cmd.cpp # src/table/gameopt_settings.ini # src/table/newgrf_debug_data.h # src/table/settings.ini # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_gui.h
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@@ -30,7 +30,6 @@
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#include "sound_func.h"
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#include "ai/ai.hpp"
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#include "game/game.hpp"
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#include "pathfinder/opf/opf_ship.h"
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#include "engine_base.h"
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#include "company_base.h"
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#include "infrastructure_func.h"
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@@ -42,6 +41,16 @@
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#include "safeguards.h"
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/** Directions to search towards given track bits and the ship's enter direction. */
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const DiagDirection _ship_search_directions[6][4] = {
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{ DIAGDIR_NE, INVALID_DIAGDIR, DIAGDIR_SW, INVALID_DIAGDIR },
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{ INVALID_DIAGDIR, DIAGDIR_SE, INVALID_DIAGDIR, DIAGDIR_NW },
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{ INVALID_DIAGDIR, DIAGDIR_NE, DIAGDIR_NW, INVALID_DIAGDIR },
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{ DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR, DIAGDIR_SW },
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{ DIAGDIR_NW, DIAGDIR_SW, INVALID_DIAGDIR, INVALID_DIAGDIR },
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{ INVALID_DIAGDIR, INVALID_DIAGDIR, DIAGDIR_SE, DIAGDIR_NE },
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};
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/**
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* Determine the effective #WaterClass for a ship travelling on a tile.
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* @param tile Tile of interest
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@@ -178,7 +187,6 @@ static void CheckIfShipNeedsService(Vehicle *v)
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uint max_distance;
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switch (_settings_game.pf.pathfinder_for_ships) {
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case VPF_OPF: max_distance = 12; break;
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case VPF_NPF: max_distance = _settings_game.pf.npf.maximum_go_to_depot_penalty / NPF_TILE_LENGTH; break;
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case VPF_YAPF: max_distance = _settings_game.pf.yapf.maximum_go_to_depot_penalty / YAPF_TILE_LENGTH; break;
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default: NOT_REACHED();
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@@ -377,9 +385,7 @@ static bool CheckShipLeaveDepot(Ship *v)
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if (north_tracks && south_tracks) {
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/* Ask pathfinder for best direction */
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bool reverse = false;
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bool path_found;
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switch (_settings_game.pf.pathfinder_for_ships) {
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case VPF_OPF: reverse = OPFShipChooseTrack(v, north_neighbour, north_dir, north_tracks, path_found) == INVALID_TRACK; break; // OPF always allows reversing
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case VPF_NPF: reverse = NPFShipCheckReverse(v); break;
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case VPF_YAPF: reverse = YapfShipCheckReverse(v); break;
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default: NOT_REACHED();
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@@ -512,7 +518,6 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
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}
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switch (_settings_game.pf.pathfinder_for_ships) {
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case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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case VPF_NPF: track = NPFShipChooseTrack(v, path_found); break;
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case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
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default: NOT_REACHED();
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@@ -534,8 +539,7 @@ static inline TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir, Tr
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{
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TrackBits tracks = GetTileShipTrackStatus(tile) & DiagdirReachesTracks(dir);
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/* Do not remove 90 degree turns for OPF, as it isn't able to find paths taking it into account. */
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if (_settings_game.pf.forbid_90_deg && _settings_game.pf.pathfinder_for_ships != VPF_OPF) tracks &= ~TrackCrossesTracks(TrackdirToTrack(trackdir));
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if (_settings_game.pf.forbid_90_deg) tracks &= ~TrackCrossesTracks(TrackdirToTrack(trackdir));
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return tracks;
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}
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