Merge branch 'master' into jgrpp

Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2019-03-27 18:12:04 +00:00
422 changed files with 4697 additions and 6619 deletions

View File

@@ -180,7 +180,7 @@ protected:
DEBUG(misc, 3, "Building station list for company %d", owner);
this->stations.Clear();
this->stations.clear();
const Station *st;
FOR_ALL_STATIONS(st) {
@@ -191,23 +191,23 @@ protected:
if (st->goods[j].HasRating()) {
num_waiting_cargo++; // count number of waiting cargo
if (HasBit(this->cargo_filter, j)) {
*this->stations.Append() = st;
this->stations.push_back(st);
break;
}
}
}
/* stations without waiting cargo */
if (num_waiting_cargo == 0 && this->include_empty) {
*this->stations.Append() = st;
this->stations.push_back(st);
}
}
}
}
this->stations.Compact();
this->stations.shrink_to_fit();
this->stations.RebuildDone();
this->vscroll->SetCount(this->stations.Length()); // Update the scrollbar
this->vscroll->SetCount(this->stations.size()); // Update the scrollbar
}
/** Sort stations by their name */
@@ -339,7 +339,7 @@ public:
this->last_sorting = this->stations.GetListing();
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_STL_SORTBY: {
@@ -395,7 +395,7 @@ public:
}
}
virtual void OnPaint()
void OnPaint() override
{
this->BuildStationsList((Owner)this->window_number);
this->SortStationsList();
@@ -403,7 +403,7 @@ public:
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_STL_SORTBY:
@@ -413,7 +413,7 @@ public:
case WID_STL_LIST: {
bool rtl = _current_text_dir == TD_RTL;
int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->stations.Length());
int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->stations.size());
int y = r.top + WD_FRAMERECT_TOP;
for (int i = this->vscroll->GetPosition(); i < max; ++i) { // do until max number of stations of owner
const Station *st = this->stations[i];
@@ -487,7 +487,7 @@ public:
}
}
virtual void SetStringParameters(int widget) const
void SetStringParameters(int widget) const override
{
if (widget == WID_STL_CAPTION) {
SetDParam(0, this->window_number);
@@ -495,12 +495,12 @@ public:
}
}
virtual void OnClick(Point pt, int widget, int click_count)
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_STL_LIST: {
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_STL_LIST, 0, FONT_HEIGHT_NORMAL);
if (id_v >= this->stations.Length()) return; // click out of list bound
if (id_v >= this->stations.size()) return; // click out of list bound
const Station *st = this->stations[id_v];
/* do not check HasStationInUse - it is slow and may be invalid */
@@ -611,7 +611,7 @@ public:
}
}
virtual void OnDropdownSelect(int widget, int index)
void OnDropdownSelect(int widget, int index) override
{
if (this->stations.SortType() != index) {
this->stations.SetSortType(index);
@@ -623,7 +623,7 @@ public:
}
}
virtual void OnGameTick()
void OnGameTick() override
{
if (this->stations.NeedResort()) {
DEBUG(misc, 3, "Periodic rebuild station list company %d", this->window_number);
@@ -631,7 +631,7 @@ public:
}
}
virtual void OnResize()
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_STL_LIST, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM);
}
@@ -641,7 +641,7 @@ public:
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (data == 0) {
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
@@ -1367,7 +1367,7 @@ struct StationViewWindow : public Window {
data->Update(count);
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_SV_WAITING:
@@ -1391,7 +1391,7 @@ struct StationViewWindow : public Window {
}
}
virtual void OnPaint()
void OnPaint() override
{
const Station *st = Station::Get(this->window_number);
CargoDataEntry cargo;
@@ -1447,7 +1447,7 @@ struct StationViewWindow : public Window {
}
}
virtual void SetStringParameters(int widget) const
void SetStringParameters(int widget) const override
{
const Station *st = Station::Get(this->window_number);
SetDParam(0, st->index);
@@ -1882,7 +1882,7 @@ struct StationViewWindow : public Window {
this->SetWidgetDirty(WID_SV_WAITING);
}
virtual void OnClick(Point pt, int widget, int click_count)
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_SV_WAITING:
@@ -2048,7 +2048,7 @@ struct StationViewWindow : public Window {
this->SetDirty();
}
virtual void OnDropdownSelect(int widget, int index)
void OnDropdownSelect(int widget, int index) override
{
if (widget == WID_SV_SORT_BY) {
this->SelectSortBy(index);
@@ -2057,14 +2057,14 @@ struct StationViewWindow : public Window {
}
}
virtual void OnQueryTextFinished(char *str)
void OnQueryTextFinished(char *str) override
{
if (str == NULL) return;
DoCommandP(0, this->window_number, 0, CMD_RENAME_STATION | CMD_MSG(STR_ERROR_CAN_T_RENAME_STATION), NULL, str);
}
virtual void OnResize()
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_SV_WAITING, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM);
}
@@ -2074,7 +2074,7 @@ struct StationViewWindow : public Window {
* @param data Information about the changed data. If it's a valid cargo ID, invalidate the cargo data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (gui_scope) {
if (data >= 0 && data < NUM_CARGO) {
@@ -2127,8 +2127,8 @@ struct TileAndStation {
StationID station; ///< StationID
};
static SmallVector<TileAndStation, 8> _deleted_stations_nearby;
static SmallVector<StationID, 8> _stations_nearby_list;
static std::vector<TileAndStation> _deleted_stations_nearby;
static std::vector<StationID> _stations_nearby_list;
/**
* Add station on this tile to _stations_nearby_list if it's fully within the
@@ -2143,11 +2143,11 @@ static bool AddNearbyStation(TileIndex tile, void *user_data)
TileArea *ctx = (TileArea *)user_data;
/* First check if there were deleted stations here */
for (uint i = 0; i < _deleted_stations_nearby.Length(); i++) {
TileAndStation *ts = _deleted_stations_nearby.Get(i);
for (uint i = 0; i < _deleted_stations_nearby.size(); i++) {
auto ts = _deleted_stations_nearby.begin() + i;
if (ts->tile == tile) {
*_stations_nearby_list.Append() = _deleted_stations_nearby[i].station;
_deleted_stations_nearby.Erase(ts);
_stations_nearby_list.push_back(_deleted_stations_nearby[i].station);
_deleted_stations_nearby.erase(ts);
i--;
}
}
@@ -2161,10 +2161,10 @@ static bool AddNearbyStation(TileIndex tile, void *user_data)
if (!T::IsValidID(sid)) return false;
T *st = T::Get(sid);
if (st->owner != _local_company || _stations_nearby_list.Contains(sid)) return false;
if (st->owner != _local_company || std::find(_stations_nearby_list.begin(), _stations_nearby_list.end(), sid) != _stations_nearby_list.end()) return false;
if (st->rect.BeforeAddRect(ctx->tile, ctx->w, ctx->h, StationRect::ADD_TEST).Succeeded()) {
*_stations_nearby_list.Append() = sid;
_stations_nearby_list.push_back(sid);
}
return false; // We want to include *all* nearby stations
@@ -2184,8 +2184,8 @@ static const T *FindStationsNearby(TileArea ta, bool distant_join)
{
TileArea ctx = ta;
_stations_nearby_list.Clear();
_deleted_stations_nearby.Clear();
_stations_nearby_list.clear();
_deleted_stations_nearby.clear();
/* Check the inside, to return, if we sit on another station */
TILE_AREA_LOOP(t, ta) {
@@ -2198,9 +2198,7 @@ static const T *FindStationsNearby(TileArea ta, bool distant_join)
if (T::IsExpected(st) && !st->IsInUse() && st->owner == _local_company) {
/* Include only within station spread (yes, it is strictly less than) */
if (max(DistanceMax(ta.tile, st->xy), DistanceMax(TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1), st->xy)) < _settings_game.station.station_spread) {
TileAndStation *ts = _deleted_stations_nearby.Append();
ts->tile = st->xy;
ts->station = st->index;
_deleted_stations_nearby.push_back({st->xy, st->index});
/* Add the station when it's within where we're going to build */
if (IsInsideBS(TileX(st->xy), TileX(ctx.tile), ctx.w) &&
@@ -2260,13 +2258,13 @@ struct SelectStationWindow : Window {
this->OnInvalidateData(0);
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_JS_PANEL) return;
/* Determine the widest string */
Dimension d = GetStringBoundingBox(T::EXPECTED_FACIL == FACIL_WAYPOINT ? STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT : STR_JOIN_STATION_CREATE_SPLITTED_STATION);
for (uint i = 0; i < _stations_nearby_list.Length(); i++) {
for (uint i = 0; i < _stations_nearby_list.size(); i++) {
const T *st = T::Get(_stations_nearby_list[i]);
SetDParam(0, st->index);
SetDParam(1, st->facilities);
@@ -2280,7 +2278,7 @@ struct SelectStationWindow : Window {
*size = d;
}
virtual void DrawWidget(const Rect &r, int widget) const
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_JS_PANEL) return;
@@ -2290,7 +2288,7 @@ struct SelectStationWindow : Window {
y += this->resize.step_height;
}
for (uint i = max<uint>(1, this->vscroll->GetPosition()); i <= _stations_nearby_list.Length(); ++i, y += this->resize.step_height) {
for (uint i = max<uint>(1, this->vscroll->GetPosition()); i <= _stations_nearby_list.size(); ++i, y += this->resize.step_height) {
/* Don't draw anything if it extends past the end of the window. */
if (i - this->vscroll->GetPosition() >= this->vscroll->GetCapacity()) break;
@@ -2301,7 +2299,7 @@ struct SelectStationWindow : Window {
}
}
virtual void OnClick(Point pt, int widget, int click_count)
void OnClick(Point pt, int widget, int click_count) override
{
if (widget != WID_JS_PANEL) return;
@@ -2309,7 +2307,7 @@ struct SelectStationWindow : Window {
bool distant_join = (st_index > 0);
if (distant_join) st_index--;
if (distant_join && st_index >= _stations_nearby_list.Length()) return;
if (distant_join && st_index >= _stations_nearby_list.size()) return;
/* Insert station to be joined into stored command */
SB(this->select_station_cmd.p2, 16, 16,
@@ -2322,7 +2320,7 @@ struct SelectStationWindow : Window {
DeleteWindowById(WC_SELECT_STATION, 0);
}
virtual void OnRealtimeTick(uint delta_ms)
void OnRealtimeTick(uint delta_ms) override
{
if (_thd.dirty & 2) {
_thd.dirty &= ~2;
@@ -2330,7 +2328,7 @@ struct SelectStationWindow : Window {
}
}
virtual void OnResize()
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_JS_PANEL, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM);
}
@@ -2340,11 +2338,11 @@ struct SelectStationWindow : Window {
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
FindStationsNearby<T>(this->area, true);
this->vscroll->SetCount(_stations_nearby_list.Length() + 1);
this->vscroll->SetCount(_stations_nearby_list.size() + 1);
this->SetDirty();
}
};
@@ -2389,7 +2387,7 @@ static bool StationJoinerNeeded(const CommandContainer &cmd, TileArea ta)
* If adjacent-stations is disabled and we are building next to a station, do not show the selection window.
* but join the other station immediately. */
const T *st = FindStationsNearby<T>(ta, false);
return st == NULL && (_settings_game.station.adjacent_stations || _stations_nearby_list.Length() == 0);
return st == NULL && (_settings_game.station.adjacent_stations || _stations_nearby_list.size() == 0);
}
/**