Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations Fix template creation build and refit # Conflicts: # Makefile.bundle.in # config.lib # src/animated_tile.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.hpp # src/blitter/null.hpp # src/build_vehicle_gui.cpp # src/command.cpp # src/command_func.h # src/console_gui.cpp # src/core/smallstack_type.hpp # src/date.cpp # src/debug.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/misc_gui.cpp # src/network/core/game.h # src/network/core/packet.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_content.cpp # src/network/network_type.h # src/network/network_udp.cpp # src/newgrf_house.h # src/openttd.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/osk_gui.cpp # src/pathfinder/opf/opf_ship.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.h # src/station_base.h # src/station_cmd.cpp # src/table/gameopt_settings.ini # src/table/newgrf_debug_data.h # src/table/settings.ini # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_gui.h
This commit is contained in:
@@ -71,8 +71,8 @@ bool VehicleListIdentifier::UnpackIfValid(uint32 data)
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*/
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void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
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{
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engines->Clear();
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if (wagons != NULL && wagons != engines) wagons->Clear();
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engines->clear();
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if (wagons != NULL && wagons != engines) wagons->clear();
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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@@ -86,7 +86,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
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if (t->IsArticulatedPart() || t->IsRearDualheaded()) continue;
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if (t->track != TRACK_BIT_DEPOT) continue;
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if (wagons != NULL && t->First()->IsFreeWagon()) {
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if (individual_wagons || t->IsFreeWagon()) *wagons->Append() = t;
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if (individual_wagons || t->IsFreeWagon()) wagons->push_back(t);
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continue;
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}
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break;
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@@ -99,13 +99,13 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
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if (!v->IsPrimaryVehicle()) continue;
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*engines->Append() = v;
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engines->push_back(v);
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}
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/* Ensure the lists are not wasting too much space. If the lists are fresh
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* (i.e. built within a command) then this will actually do nothing. */
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engines->Compact();
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if (wagons != NULL && wagons != engines) wagons->Compact();
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engines->shrink_to_fit();
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if (wagons != NULL && wagons != engines) wagons->shrink_to_fit();
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}
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/**
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@@ -116,14 +116,14 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
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*/
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bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli)
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{
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list->Clear();
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list->clear();
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const Vehicle *v;
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auto fill_all_vehicles = [&]() {
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FOR_ALL_VEHICLES(v) {
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if (!HasBit(v->subtype, GVSF_VIRTUAL) && v->type == vli.vtype && v->owner == vli.company && v->IsPrimaryVehicle()) {
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*list->Append() = v;
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list->push_back(v);
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}
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}
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};
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@@ -137,7 +137,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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FOR_VEHICLE_ORDERS(v, order) {
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if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT) || order->IsType(OT_IMPLICIT))
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&& order->GetDestination() == vli.index) {
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*list->Append() = v;
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list->push_back(v);
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break;
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}
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}
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@@ -151,7 +151,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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if (v == NULL || v->type != vli.vtype || !v->IsPrimaryVehicle()) return false;
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for (; v != NULL; v = v->NextShared()) {
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*list->Append() = v;
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list->push_back(v);
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}
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break;
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@@ -160,7 +160,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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FOR_ALL_VEHICLES(v) {
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if (!HasBit(v->subtype, GVSF_VIRTUAL) && v->type == vli.vtype && v->IsPrimaryVehicle() &&
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v->owner == vli.company && GroupIsInGroup(v->group_id, vli.index)) {
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*list->Append() = v;
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list->push_back(v);
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}
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}
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break;
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@@ -179,7 +179,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == vli.index) {
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*list->Append() = v;
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list->push_back(v);
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break;
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}
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}
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@@ -194,7 +194,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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const TraceRestrictSlot *slot = TraceRestrictSlot::GetIfValid(vli.index);
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if (slot == NULL) return false;
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for (VehicleID id : slot->occupants) {
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*list->Append() = Vehicle::Get(id);
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list->push_back(Vehicle::Get(id));
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}
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}
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break;
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@@ -202,13 +202,13 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
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case VL_SINGLE_VEH: {
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v = Vehicle::GetIfValid(vli.index);
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if (v != NULL) *list->Append() = v;
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if (v != NULL) list->push_back(v);
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break;
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}
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default: return false;
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}
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list->Compact();
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list->shrink_to_fit();
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return true;
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}
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