(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and depots. (based on patched by adf88 and michi_cc)
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@@ -15,6 +15,7 @@
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#include "tile_type.h"
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#include "company_type.h"
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#include "slope_type.h"
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#include "water_map.h"
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/**
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* Describes the behaviour of a tile during flooding.
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@@ -34,7 +35,7 @@ void DoFloodTile(TileIndex target);
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void ConvertGroundTilesIntoWaterTiles();
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void DrawShipDepotSprite(int x, int y, int image);
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void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part);
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void DrawWaterClassGround(const struct TileInfo *ti);
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void DrawShoreTile(Slope tileh);
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