(svn r14042) -Codechange: Rename some structure members to more obvious names. And add a few comments on the _extra_palette_values array.

This commit is contained in:
belugas
2008-08-11 18:30:52 +00:00
parent 9fa2cbd93e
commit ba3d49df40
2 changed files with 36 additions and 22 deletions

View File

@@ -1022,7 +1022,7 @@ void DoPaletteAnimations()
memcpy(old_val, d, c * sizeof(*old_val));
/* Dark blue water */
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
@@ -1031,7 +1031,7 @@ void DoPaletteAnimations()
}
/* Glittery water */
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
*d++ = s[j];
@@ -1039,7 +1039,8 @@ void DoPaletteAnimations()
if (j >= 15) j -= 15;
}
s = ev->e;
/* Fizzy Drink bubbles animation */
s = ev->fizzy_drink;
j = EXTR2(512, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
@@ -1091,7 +1092,7 @@ void DoPaletteAnimations()
/* Animate water for old DOS graphics */
if (_use_dos_palette) {
/* Dark blue water DOS */
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
@@ -1100,7 +1101,7 @@ void DoPaletteAnimations()
}
/* Glittery water DOS */
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
*d++ = s[j];