Merge branch 'master' into jgrpp

# Conflicts:
#	src/lang/simplified_chinese.txt
#	src/network/core/tcp_content.cpp
#	src/network/core/udp.cpp
#	src/network/network_server.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/table/gameopt_settings.ini
This commit is contained in:
Jonathan G Rennison
2021-04-25 01:23:38 +01:00
96 changed files with 250 additions and 2653 deletions

View File

@@ -952,7 +952,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
char name[NETWORK_CLIENT_NAME_LENGTH];
CompanyID playas;
NetworkLanguage client_lang;
char client_revision[NETWORK_REVISION_LENGTH];
p->Recv_string(client_revision, sizeof(client_revision));
@@ -966,7 +965,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
p->Recv_string(name, sizeof(name));
playas = (Owner)p->Recv_uint8();
client_lang = (NetworkLanguage)p->Recv_uint8();
if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
@@ -1003,7 +1001,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
ci->join_date = _date;
strecpy(ci->client_name, name, lastof(ci->client_name));
ci->client_playas = playas;
ci->client_lang = client_lang;
DEBUG(desync, 1, "client: date{%08x; %02x; %02x}; client: %02x; company: %02x", _date, _date_fract, _tick_skip_counter, (int)ci->index, (int)ci->client_playas);
/* Make sure companies to which people try to join are not autocleaned */