Merge branch 'master' into jgrpp
# Conflicts: # src/lang/simplified_chinese.txt # src/network/core/tcp_content.cpp # src/network/core/udp.cpp # src/network/network_server.cpp # src/saveload/linkgraph_sl.cpp # src/table/gameopt_settings.ini
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@@ -110,8 +110,11 @@ static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_action
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assert(gamelog_action == nullptr);
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assert(gamelog_actions == 0);
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GamelogActionType at;
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while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
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byte type;
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while ((type = SlReadByte()) != GLAT_NONE) {
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if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type");
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GamelogActionType at = (GamelogActionType)type;
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gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
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LoggedAction *la = &gamelog_action[gamelog_actions++];
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@@ -121,8 +124,10 @@ static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_action
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la->change = nullptr;
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la->changes = 0;
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GamelogChangeType ct;
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while ((ct = (GamelogChangeType)SlReadByte()) != GLCT_NONE) {
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while ((type = SlReadByte()) != GLCT_NONE) {
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if (type >= GLCT_END) SlErrorCorrupt("Invalid gamelog change type");
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GamelogChangeType ct = (GamelogChangeType)type;
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la->change = ReallocT(la->change, la->changes + 1);
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LoggedChange *lc = &la->change[la->changes++];
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@@ -130,8 +135,6 @@ static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_action
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memset(lc, 0, sizeof(*lc));
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lc->ct = ct;
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assert((uint)ct < GLCT_END);
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SlObject(lc, _glog_desc[ct]);
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if (ct == GLCT_REVISION && SlXvIsFeatureMissing(XSLFI_EXTENDED_GAMELOG)) {
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lc->revision.text = stredup(old_revision_text, lastof(old_revision_text));
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@@ -183,6 +183,7 @@ void Load_LinkGraph(LinkGraph &lg)
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} else {
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/* ... but as that wasted a lot of space we save a sparse matrix now. */
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for (NodeID to = from; to != INVALID_NODE; to = lg.edges[from][to].next_edge) {
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if (to >= size) SlErrorCorrupt("Link graph structure overflow");
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SlObjectLoadFiltered(&lg.edges[from][to], _filtered_edge_desc.data());
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}
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}
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