Add: new economy "frozen" that stops production changes and industry closures (#8282)

(cherry picked from commit c9fd85528a)
This commit is contained in:
Pavel Stupnikov
2020-12-15 01:35:07 +03:00
committed by Jonathan G Rennison
parent 488187a423
commit ba4626d450
8 changed files with 54 additions and 35 deletions

View File

@@ -1808,8 +1808,8 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
MemSetT(i->incoming_cargo_waiting, 0, lengthof(i->incoming_cargo_waiting));
MemSetT(i->last_cargo_accepted_at, 0, lengthof(i->last_cargo_accepted_at));
/* don't use smooth economy for industries using production related callbacks */
if (indspec->UsesSmoothEconomy()) {
/* Randomize inital production if non-original economy is used and there are no production related callbacks. */
if (!indspec->UsesOriginalEconomy()) {
for (size_t ci = 0; ci < lengthof(i->production_rate); ci++) {
i->production_rate[ci] = min((RandomRange(256) + 128) * i->production_rate[ci] >> 8, 255);
}
@@ -2377,7 +2377,7 @@ static void UpdateIndustryStatistics(Industry *i)
void Industry::RecomputeProductionMultipliers()
{
const IndustrySpec *indspec = GetIndustrySpec(this->type);
assert(!indspec->UsesSmoothEconomy());
assert(indspec->UsesOriginalEconomy());
/* Rates are rounded up, so e.g. oilrig always produces some passengers */
for (size_t i = 0; i < lengthof(this->production_rate); i++) {
@@ -2677,8 +2677,8 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
bool standard = false;
bool suppress_message = false;
bool recalculate_multipliers = false; ///< reinitialize production_rate to match prod_level
/* don't use smooth economy for industries using production related callbacks */
bool smooth_economy = indspec->UsesSmoothEconomy();
/* use original economy for industries using production related callbacks */
bool original_economy = indspec->UsesOriginalEconomy();
byte div = 0;
byte mul = 0;
int8 increment = 0;
@@ -2713,7 +2713,8 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
}
}
} else {
if (monthly != smooth_economy) return;
if (monthly == original_economy) return;
if (!original_economy && _settings_game.economy.type == ET_FROZEN) return;
if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
}
@@ -2721,7 +2722,16 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
/* decrease or increase */
bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
if (smooth_economy) {
if (original_economy) {
if (only_decrease || Chance16(1, 3)) {
/* If more than 60% transported, 66% chance of increase, else 33% chance of increase */
if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
mul = 1; // Increase production
} else {
div = 1; // Decrease production
}
}
} else if (_settings_game.economy.type == ET_SMOOTH) {
closeit = true;
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
@@ -2771,20 +2781,11 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
}
}
} else {
if (only_decrease || Chance16(1, 3)) {
/* If more than 60% transported, 66% chance of increase, else 33% chance of increase */
if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
mul = 1; // Increase production
} else {
div = 1; // Decrease production
}
}
}
}
if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, original_economy ? 2 : 180)) {
closeit = true;
}
}
@@ -3007,14 +3008,14 @@ Money IndustrySpec::GetRemovalCost() const
}
/**
* Determines whether this industrytype uses smooth economy or whether it uses standard/newgrf production changes.
* @return true if smooth economy is used.
* Determines whether this industrytype uses standard/newgrf production changes.
* @return true if original economy is used.
*/
bool IndustrySpec::UsesSmoothEconomy() const
bool IndustrySpec::UsesOriginalEconomy() const
{
return _settings_game.economy.smooth_economy &&
!(HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks
!(HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE) || HasBit(this->callback_mask, CBM_IND_PROD_CHANGE_BUILD)); // production change callbacks
return _settings_game.economy.type == ET_ORIGINAL ||
HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || // production callbacks
HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE) || HasBit(this->callback_mask, CBM_IND_PROD_CHANGE_BUILD); // production change callbacks
}
IndustrySpec::~IndustrySpec()