Merge branch 'auto_timetables-sx' into jgrpp

Conflicts:
	src/lang/english.txt
	src/saveload/extended_ver_sl.cpp
	src/saveload/extended_ver_sl.h
	src/settings_gui.cpp
	src/vehicle.cpp
This commit is contained in:
Jonathan G Rennison
2015-08-04 22:08:59 +01:00
16 changed files with 431 additions and 1 deletions

View File

@@ -1166,6 +1166,9 @@ CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
v->UpdateRealOrderIndex();
InvalidateVehicleOrder(v, VIWD_MODIFY_ORDERS);
if (_settings_game.order.timetable_separation) v->ClearSeparation();
if (_settings_game.order.timetable_separation) ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
}
/* We have an aircraft/ship, they have a mini-schedule, so update them all */
@@ -1623,9 +1626,19 @@ CommandCost CmdCloneOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Link this vehicle in the shared-list */
dst->AddToShared(src);
/* Set automation bit if target has it. */
if (HasBit(src->vehicle_flags, VF_AUTOMATE_TIMETABLE)) {
SetBit(dst->vehicle_flags, VF_AUTOMATE_TIMETABLE);
}
if (_settings_game.order.timetable_separation) dst->ClearSeparation();
if (_settings_game.order.timetable_separation) ClrBit(dst->vehicle_flags, VF_TIMETABLE_STARTED);
InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS);
InvalidateVehicleOrder(src, VIWD_MODIFY_ORDERS);
InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
}
break;