(svn r17097) -Fix [FS#3092] (r13256): make restart command work again and make the help show how it works and how it doesn't work
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@@ -1633,7 +1633,7 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s)
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}
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/* actual loader/saver function */
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void InitializeGame(uint size_x, uint size_y, bool reset_date);
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void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings);
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extern bool AfterLoadGame();
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extern bool LoadOldSaveGame(const char *file);
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@@ -1793,7 +1793,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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/* Load a TTDLX or TTDPatch game */
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if (mode == SL_OLD_LOAD) {
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_engine_mngr.ResetToDefaultMapping();
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InitializeGame(256, 256, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
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InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
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GamelogReset();
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if (!LoadOldSaveGame(filename)) return SL_REINIT;
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_sl_version = 0;
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@@ -1912,7 +1912,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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/* Old maps were hardcoded to 256x256 and thus did not contain
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* any mapsize information. Pre-initialize to 256x256 to not to
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* confuse old games */
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InitializeGame(256, 256, true);
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InitializeGame(256, 256, true, true);
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GamelogReset();
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