(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
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@@ -445,7 +445,7 @@ void AfterLoadVehicles(bool part_of_load)
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/* The plane's shadow will have the same image as the plane, but no colour */
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Vehicle *shadow = v->Next();
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shadow->sprite_seq.sprite = v->sprite_seq.sprite;
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shadow->sprite_seq.CopyWithoutPalette(v->sprite_seq);
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/* In the case of a helicopter we will update the rotor sprites */
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if (v->subtype == AIR_HELICOPTER) {
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@@ -796,7 +796,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, 0, 163),
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SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, 164, SL_MAX_VERSION),
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SLE_VAR(Vehicle, sprite_seq.sprite, SLE_FILE_U16 | SLE_VAR_U32),
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SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
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SLE_CONDNULL(5, 0, 57),
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SLE_VAR(Vehicle, progress, SLE_UINT8),
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SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
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@@ -836,7 +836,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
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SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, 5, SL_MAX_VERSION),
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SLE_VAR(Vehicle, sprite_seq.sprite, SLE_FILE_U16 | SLE_VAR_U32),
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SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
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SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
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