Merge branch 'master' into jgrpp-nrt
Merge NRT feature # Conflicts: # docs/landscape.html # docs/landscape_grid.html # src/bridge_map.h # src/build_vehicle_gui.cpp # src/company_base.h # src/company_cmd.cpp # src/misc_gui.cpp # src/newgrf.cpp # src/newgrf_engine.cpp # src/pathfinder/follow_track.hpp # src/pathfinder/npf/npf.cpp # src/road_cmd.cpp # src/road_func.h # src/road_gui.cpp # src/road_map.h # src/road_type.h # src/roadveh_cmd.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/script/api/script_bridge.cpp # src/table/newgrf_debug_data.h # src/tile_cmd.h # src/town_cmd.cpp # src/tunnel_map.h # src/tunnelbridge_cmd.cpp
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@@ -16,7 +16,8 @@
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#include "engine_base.h"
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#include "cargotype.h"
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#include "track_func.h"
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#include "road_type.h"
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#include "road.h"
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#include "road_map.h"
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#include "newgrf_engine.h"
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#include <deque>
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@@ -116,8 +117,8 @@ struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
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uint16 crashed_ctr; ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed
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byte reverse_ctr;
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RoadType roadtype;
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RoadTypes compatible_roadtypes;
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RoadType roadtype; //!< Roadtype of this vehicle.
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RoadTypes compatible_roadtypes; //!< Roadtypes this consist is powered on.
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byte critical_breakdown_count; ///< Counter for the number of critical breakdowns since last service
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@@ -280,7 +281,7 @@ protected: // These functions should not be called outside acceleration code.
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{
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/* Trams have a slightly greater friction coefficient than trains.
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* The rest of road vehicles have bigger values. */
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uint32 coeff = (this->roadtype == ROADTYPE_TRAM) ? 40 : 75;
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uint32 coeff = RoadTypeIsTram(this->roadtype) ? 40 : 75;
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/* The friction coefficient increases with speed in a way that
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* it doubles at 128 km/h, triples at 256 km/h and so on. */
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return coeff * (128 + this->GetCurrentSpeed()) / 128;
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@@ -310,7 +311,7 @@ protected: // These functions should not be called outside acceleration code.
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*/
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inline uint16 GetMaxTrackSpeed() const
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{
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return 0;
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return GetRoadTypeInfo(GetRoadType(this->tile, GetRoadTramType(this->roadtype)))->max_speed;
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}
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/**
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@@ -319,7 +320,7 @@ protected: // These functions should not be called outside acceleration code.
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*/
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inline bool TileMayHaveSlopedTrack() const
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{
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TrackStatus ts = GetTileTrackStatus(this->tile, TRANSPORT_ROAD, this->compatible_roadtypes);
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TrackStatus ts = GetTileTrackStatus(this->tile, TRANSPORT_ROAD, GetRoadTramType(this->roadtype));
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TrackBits trackbits = TrackStatusToTrackBits(ts);
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return trackbits == TRACK_BIT_X || trackbits == TRACK_BIT_Y;
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