Merge branch 'master' into jgrpp-nrt
Merge NRT feature # Conflicts: # docs/landscape.html # docs/landscape_grid.html # src/bridge_map.h # src/build_vehicle_gui.cpp # src/company_base.h # src/company_cmd.cpp # src/misc_gui.cpp # src/newgrf.cpp # src/newgrf_engine.cpp # src/pathfinder/follow_track.hpp # src/pathfinder/npf/npf.cpp # src/road_cmd.cpp # src/road_func.h # src/road_gui.cpp # src/road_map.h # src/road_type.h # src/roadveh_cmd.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/script/api/script_bridge.cpp # src/table/newgrf_debug_data.h # src/tile_cmd.h # src/town_cmd.cpp # src/tunnel_map.h # src/tunnelbridge_cmd.cpp
This commit is contained in:
@@ -297,6 +297,12 @@ static void InitializeWindowsAndCaches()
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(*it)->tile = t->xy;
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}
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}
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RoadVehicle *rv;
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FOR_ALL_ROADVEHICLES(rv) {
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if (rv->IsFrontEngine()) {
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rv->CargoChanged();
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}
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}
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RecomputePrices();
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@@ -518,8 +524,19 @@ static void FixOwnerOfRailTrack(TileIndex t)
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if (IsLevelCrossingTile(t)) {
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/* else change the crossing to normal road (road vehicles won't care) */
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MakeRoadNormal(t, GetCrossingRoadBits(t), GetRoadTypes(t), GetTownIndex(t),
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GetRoadOwner(t, ROADTYPE_ROAD), GetRoadOwner(t, ROADTYPE_TRAM));
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Owner road = GetRoadOwner(t, RTT_ROAD);
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Owner tram = GetRoadOwner(t, RTT_TRAM);
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RoadBits bits = GetCrossingRoadBits(t);
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bool hasroad = HasBit(_me[t].m7, 6);
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bool hastram = HasBit(_me[t].m7, 7);
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/* MakeRoadNormal */
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SetTileType(t, MP_ROAD);
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SetTileOwner(t, road);
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_m[t].m3 = (hasroad ? bits : 0);
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_m[t].m5 = (hastram ? bits : 0) | ROAD_TILE_NORMAL << 6;
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SB(_me[t].m6, 2, 4, 0);
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SetRoadOwner(t, RTT_TRAM, tram);
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return;
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}
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@@ -1217,18 +1234,18 @@ bool AfterLoadGame()
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break;
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case ROAD_TILE_DEPOT: break;
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}
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SetRoadTypes(t, ROADTYPES_ROAD);
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SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
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break;
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case MP_STATION:
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if (IsRoadStop(t)) SetRoadTypes(t, ROADTYPES_ROAD);
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if (IsRoadStop(t)) SB(_me[t].m7, 6, 2, 1);
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break;
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case MP_TUNNELBRIDGE:
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/* Middle part of "old" bridges */
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if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
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if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
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SetRoadTypes(t, ROADTYPES_ROAD);
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SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
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}
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break;
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@@ -1244,7 +1261,7 @@ bool AfterLoadGame()
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for (TileIndex t = 0; t < map_size; t++) {
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switch (GetTileType(t)) {
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case MP_ROAD:
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if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_me[t].m7, 5, 3));
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if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_me[t].m7, 5, 3));
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SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert
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switch (GetRoadTileType(t)) {
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default: SlErrorCorrupt("Invalid road tile type");
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@@ -1277,7 +1294,7 @@ bool AfterLoadGame()
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case MP_STATION:
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if (!IsRoadStop(t)) break;
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if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_m[t].m3, 0, 3));
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if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
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SB(_me[t].m7, 0, 5, HasBit(_me[t].m6, 2) ? OWNER_TOWN : GetTileOwner(t));
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SB(_m[t].m3, 4, 4, _m[t].m1);
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_m[t].m4 = 0;
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@@ -1286,7 +1303,7 @@ bool AfterLoadGame()
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case MP_TUNNELBRIDGE:
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if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
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if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
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if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_m[t].m3, 0, 3));
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if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
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Owner o = GetTileOwner(t);
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SB(_me[t].m7, 0, 5, o); // road owner
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@@ -1362,13 +1379,14 @@ bool AfterLoadGame()
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} else {
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TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
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MakeRoadNormal(
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t,
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axis == AXIS_X ? ROAD_Y : ROAD_X,
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ROADTYPES_ROAD,
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town,
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GetTileOwner(t), OWNER_NONE
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);
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/* MakeRoadNormal */
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SetTileType(t, MP_ROAD);
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_m[t].m2 = town;
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_m[t].m3 = 0;
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_m[t].m5 = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6;
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SB(_me[t].m6, 2, 4, 0);
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_me[t].m7 = 1 << 6;
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SetRoadOwner(t, RTT_TRAM, OWNER_NONE);
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}
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} else {
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if (GB(_m[t].m5, 3, 2) == 0) {
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@@ -1423,6 +1441,35 @@ bool AfterLoadGame()
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}
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}
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if (IsSavegameVersionBefore(SLV_ROAD_TYPES)) {
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/* Add road subtypes */
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for (TileIndex t = 0; t < map_size; t++) {
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bool has_road = false;
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switch (GetTileType(t)) {
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case MP_ROAD:
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has_road = true;
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break;
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case MP_STATION:
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has_road = IsRoadStop(t);
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break;
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case MP_TUNNELBRIDGE:
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has_road = GetTunnelBridgeTransportType(t) == TRANSPORT_ROAD;
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break;
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default:
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break;
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}
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if (has_road) {
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RoadType road_rt = HasBit(_me[t].m7, 6) ? ROADTYPE_ROAD : INVALID_ROADTYPE;
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RoadType tram_rt = HasBit(_me[t].m7, 7) ? ROADTYPE_TRAM : INVALID_ROADTYPE;
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assert(road_rt != INVALID_ROADTYPE || tram_rt != INVALID_ROADTYPE);
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SetRoadTypes(t, road_rt, tram_rt);
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SB(_me[t].m7, 6, 2, 0); // Clear pre-NRT road type bits.
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}
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}
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}
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if (SlXvIsFeatureMissing(XSLFI_DUAL_RAIL_TYPES)) {
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/* Introduced dual rail types. */
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for (TileIndex t = 0; t < map_size; t++) {
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@@ -1580,7 +1627,7 @@ bool AfterLoadGame()
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Company *c;
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FOR_ALL_COMPANIES(c) {
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c->avail_railtypes = GetCompanyRailtypes(c->index);
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c->avail_roadtypes = GetCompanyRoadtypes(c->index);
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c->avail_roadtypes = GetCompanyRoadTypes(c->index);
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}
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if (!IsSavegameVersionBefore(SLV_27)) AfterLoadStations();
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@@ -2049,10 +2096,10 @@ bool AfterLoadGame()
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}
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} else if (IsTileType(t, MP_ROAD)) {
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/* works for all RoadTileType */
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for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
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FOR_ALL_ROADTRAMTYPES(rtt) {
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/* update even non-existing road types to update tile owner too */
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Owner o = GetRoadOwner(t, rt);
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if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rt, OWNER_NONE);
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Owner o = GetRoadOwner(t, rtt);
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if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rtt, OWNER_NONE);
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}
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if (IsLevelCrossing(t)) {
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if (!Company::IsValidID(GetTileOwner(t))) FixOwnerOfRailTrack(t);
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@@ -2902,7 +2949,7 @@ bool AfterLoadGame()
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if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) break;
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TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, rv->compatible_roadtypes);
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TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, GetRoadTramType(rv->roadtype));
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TrackBits trackbits = TrackStatusToTrackBits(ts);
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/* Only X/Y tracks can be sloped. */
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@@ -3177,8 +3224,8 @@ bool AfterLoadGame()
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for (TileIndex t = 0; t < map_size; t++) {
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if (!IsStandardRoadStopTile(t)) continue;
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Owner o = GetTileOwner(t);
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SetRoadOwner(t, ROADTYPE_ROAD, o);
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SetRoadOwner(t, ROADTYPE_TRAM, o);
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SetRoadOwner(t, RTT_ROAD, o);
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SetRoadOwner(t, RTT_TRAM, o);
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}
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}
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