Codechange: use std::source_location over __FILE__ and __LINE__ for Backup
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@@ -336,14 +336,14 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
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/* We need to set _current_company to old_owner before we try to move
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* the client. This is needed as it needs to know whether "you" really
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* are the current local company. */
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Backup<CompanyID> cur_company(_current_company, old_owner, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, old_owner);
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/* In all cases, make spectators of clients connected to that company */
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if (_networking) NetworkClientsToSpectators(old_owner);
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if (old_owner == _local_company) {
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/* Single player cheated to AI company.
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* There are no spectators in singleplayer mode, so we must pick some other company. */
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assert(!_networking);
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Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company2(_current_company);
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for (const Company *c : Company::Iterate()) {
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if (c->index != old_owner) {
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SetLocalCompany(c->index);
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@@ -661,7 +661,7 @@ static void CompaniesGenStatistics()
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CompanyCheckBankrupt(c);
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}
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company);
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/* Pay Infrastructure Maintenance, if enabled */
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if (_settings_game.economy.infrastructure_maintenance) {
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@@ -824,7 +824,7 @@ void RecomputePrices()
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/** Let all companies pay the monthly interest on their loan. */
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static void CompaniesPayInterest()
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{
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company);
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for (const Company *c : Company::Iterate()) {
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cur_company.Change(c->index);
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@@ -1205,7 +1205,7 @@ CargoPayment::~CargoPayment()
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if (this->visual_profit == 0 && this->visual_transfer == 0) return;
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Backup<CompanyID> cur_company(_current_company, this->front->owner, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, this->front->owner);
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SubtractMoneyFromCompany(CommandCost(this->front->GetExpenseType(true), -this->route_profit));
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this->front->profit_this_year += (this->visual_profit + this->visual_transfer) << 8;
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@@ -1496,7 +1496,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
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Vehicle *v_start = v->GetFirstEnginePart();
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if (!IterateVehicleParts(v_start, IsEmptyAction())) return;
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Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, v->owner);
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CargoTypes refit_mask = v->GetEngine()->info.refit_mask;
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