Codechange: use std::source_location over __FILE__ and __LINE__ for Backup
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@@ -43,7 +43,7 @@
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Game::frame_counter++;
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company);
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cur_company.Change(OWNER_DEITY);
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Game::instance->GameLoop();
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cur_company.Restore();
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@@ -85,7 +85,7 @@
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config->AnchorUnchangeableSettings();
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company);
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cur_company.Change(OWNER_DEITY);
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Game::info = info;
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@@ -101,7 +101,7 @@
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/* static */ void Game::Uninitialize(bool keepConfig)
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{
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company);
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delete Game::instance;
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Game::instance = nullptr;
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@@ -161,7 +161,7 @@
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}
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/* Queue the event */
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Backup<CompanyID> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, OWNER_DEITY);
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Game::instance->InsertEvent(event);
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cur_company.Restore();
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@@ -211,7 +211,7 @@
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/* static */ void Game::Save()
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{
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if (Game::instance != nullptr && (!_networking || _network_server)) {
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Backup<CompanyID> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, OWNER_DEITY);
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Game::instance->Save();
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cur_company.Restore();
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} else {
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