Feature: Allow GameScripts to add additional text to Industry view window
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@@ -30,6 +30,7 @@
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* \li GSIndustry::SetControlFlags
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* \li GSIndustry::SetExclusiveConsumer
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* \li GSIndustry::SetExclusiveSupplier
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* \li GSIndustry::SetText
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* \li GSStoryPage::MakePushButtonReference
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* \li GSStoryPage::MakeTileButtonReference
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* \li GSStoryPage::MakeVehicleButtonReference
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@@ -15,6 +15,7 @@
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#include "script_map.hpp"
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#include "../../company_base.h"
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#include "../../industry.h"
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#include "../../string_func.h"
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#include "../../strings_func.h"
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#include "../../station_base.h"
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#include "../../newgrf_industries.h"
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@@ -47,6 +48,20 @@
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return GetString(STR_INDUSTRY_NAME);
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}
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/* static */ bool ScriptIndustry::SetText(IndustryID industry_id, Text *text)
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{
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CCountedPtr<Text> counter(text);
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const char *encoded_text = nullptr;
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if (text != nullptr) {
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encoded_text = text->GetEncodedText();
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EnforcePreconditionEncodedText(false, encoded_text);
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}
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EnforcePrecondition(false, IsValidIndustry(industry_id));
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return ScriptObject::DoCommand(0, industry_id, static_cast<uint32>(IndustryAction::SetText), CMD_INDUSTRY_CTRL, encoded_text);
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}
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/* static */ ScriptIndustry::CargoAcceptState ScriptIndustry::IsCargoAccepted(IndustryID industry_id, CargoID cargo_id)
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{
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if (!IsValidIndustry(industry_id)) return CAS_NOT_ACCEPTED;
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@@ -81,6 +81,16 @@ public:
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*/
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static char *GetName(IndustryID industry_id);
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/**
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* Set the custom text of an industry, shown in the GUI.
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* @param industry_id The industry to set the custom text of.
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* @param text The text to set it to (can be either a raw string, or a ScriptText object). If null is passed, the text will be removed.
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* @pre IsValidIndustry(industry_id).
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* @return True if the action succeeded.
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* @api -ai
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*/
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static bool SetText(IndustryID industry_id, Text *text);
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/**
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* See whether an industry currently accepts a certain cargo.
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* @param industry_id The index of the industry.
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