Merge branch 'master' into jgrpp
# Conflicts: # src/network/network_server.h # src/pathfinder/yapf/yapf_road.cpp # src/viewport.cpp
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@@ -776,8 +776,15 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
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StringID err = STR_NETWORK_ERROR_LOSTCONNECTION;
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if (error < (ptrdiff_t)lengthof(network_error_strings)) err = network_error_strings[error];
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ShowErrorMessage(err, INVALID_STRING_ID, WL_CRITICAL);
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/* In case of kicking a client, we assume there is a kick message in the packet if we can read one byte */
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if (error == NETWORK_ERROR_KICKED && p->CanReadFromPacket(1)) {
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char kick_msg[255];
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p->Recv_string(kick_msg, sizeof(kick_msg));
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SetDParamStr(0, kick_msg);
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ShowErrorMessage(err, STR_NETWORK_ERROR_KICK_MESSAGE, WL_CRITICAL);
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} else {
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ShowErrorMessage(err, INVALID_STRING_ID, WL_CRITICAL);
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}
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/* Perform an emergency save if we had already entered the game */
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if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave();
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