(svn r16348) -Fix (r16280): buoys with invalid station ID could be left in the game
This commit is contained in:
@@ -640,8 +640,8 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
|
||||
Station *st;
|
||||
FOR_ALL_STATIONS(st) {
|
||||
/* There can be buoys, remove them */
|
||||
if (IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
||||
delete st;
|
||||
if (st->IsBuoy() && IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
|
||||
if (st->facilities == 0) delete st;
|
||||
}
|
||||
|
||||
/* The same for waypoints */
|
||||
|
Reference in New Issue
Block a user