(svn r16348) -Fix (r16280): buoys with invalid station ID could be left in the game

This commit is contained in:
smatz
2009-05-18 00:33:24 +00:00
parent c2e778224a
commit bad5d6d6a2
2 changed files with 4 additions and 4 deletions

View File

@@ -640,8 +640,8 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
Station *st;
FOR_ALL_STATIONS(st) {
/* There can be buoys, remove them */
if (IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
delete st;
if (st->IsBuoy() && IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
if (st->facilities == 0) delete st;
}
/* The same for waypoints */