(svn r18123) -Codechange: try our best to keep the vehicles within the build vehicle list/autoreplace lists instead of overflowing.

This commit is contained in:
rubidium
2009-11-16 17:58:46 +00:00
parent fdbe2d827c
commit bae066ecaf
4 changed files with 21 additions and 3 deletions

View File

@@ -70,7 +70,10 @@ static SpriteID GetShipIcon(EngineID engine)
void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal)
{
DrawSprite(GetShipIcon(engine), pal, preferred_x, y);
SpriteID sprite = GetShipIcon(engine);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
preferred_x = Clamp(preferred_x, left - real_sprite->x_offs, right - real_sprite->width - real_sprite->x_offs);
DrawSprite(sprite, pal, preferred_x, y);
}
/** Get the size of the sprite of a ship sprite heading west (used for lists)