(svn r21656) -Fix [FS#4345] (r3722, r15301): Use a bool instead of uint8 to store a bool and use the dedicated accessor function when reading boolean settings (glx, rubidium)

This commit is contained in:
planetmaker
2010-12-29 13:32:35 +00:00
parent 9a0d29f7de
commit bb07f9a3aa
2 changed files with 2 additions and 2 deletions

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@@ -99,7 +99,7 @@ struct GUISettings {
bool station_dragdrop; ///< whether drag and drop is enabled for stations
bool station_show_coverage; ///< whether to highlight coverage area
bool persistent_buildingtools; ///< keep the building tools active after usage
uint8 expenses_layout; ///< layout of expenses window
bool expenses_layout; ///< layout of expenses window
uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.