Change: Display cargo lists in sorted cargo order. (#11383)
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@@ -447,14 +447,15 @@ void DrawTrainDetails(const Train *v, const Rect &r, int vscroll_pos, uint16_t v
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/* Indent the total cargo capacity details */
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Rect ir = r.Indent(WidgetDimensions::scaled.hsep_indent, rtl);
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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if (max_cargo[i] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) {
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SetDParam(0, i); // {CARGO} #1
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SetDParam(1, act_cargo[i]); // {CARGO} #2
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SetDParam(2, i); // {SHORTCARGO} #1
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SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
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for (const CargoSpec *cs : _sorted_cargo_specs) {
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CargoID cid = cs->Index();
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if (max_cargo[cid] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) {
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SetDParam(0, cid); // {CARGO} #1
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SetDParam(1, act_cargo[cid]); // {CARGO} #2
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SetDParam(2, cid); // {SHORTCARGO} #1
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SetDParam(3, max_cargo[cid]); // {SHORTCARGO} #2
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SetDParam(4, _settings_game.vehicle.freight_trains);
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DrawString(ir.left, ir.right, y + text_y_offset, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
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DrawString(ir.left, ir.right, y + text_y_offset, FreightWagonMult(cid) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
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y += line_height;
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}
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}
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