Fix #9935: Use more selectivity when building SSE specific code
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@@ -19,6 +19,7 @@
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/** Instantiation of the partially SSSE2 32bpp with animation blitter factory. */
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static FBlitter_32bppSSE2_Anim iFBlitter_32bppSSE2_Anim;
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GNU_TARGET("sse2")
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void Blitter_32bppSSE2_Anim::PaletteAnimate(const Palette &palette)
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{
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assert(!_screen_disable_anim);
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