Fix #9935: Use more selectivity when building SSE specific code

This commit is contained in:
glx22
2022-06-30 01:42:36 +02:00
committed by Loïc Guilloux
parent e9507e7ffa
commit bba6ad1f4e
12 changed files with 39 additions and 24 deletions

View File

@@ -19,6 +19,7 @@
/** Instantiation of the partially SSSE2 32bpp with animation blitter factory. */
static FBlitter_32bppSSE2_Anim iFBlitter_32bppSSE2_Anim;
GNU_TARGET("sse2")
void Blitter_32bppSSE2_Anim::PaletteAnimate(const Palette &palette)
{
assert(!_screen_disable_anim);