Fix #9935: Use more selectivity when building SSE specific code
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@@ -29,6 +29,7 @@ static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
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*/
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IGNORE_UNINITIALIZED_WARNING_START
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template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent, bool animated>
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GNU_TARGET("sse4.1")
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inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
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{
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const byte * const remap = bp->remap;
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