Add third DoCommand parameter p3
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@@ -1027,7 +1027,7 @@ void ShowTownDirectory()
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new TownDirectoryWindow(&_town_directory_desc);
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}
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void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd)
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{
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if (result.Failed()) return;
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@@ -1035,7 +1035,7 @@ void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint64 p3, uint32 cmd)
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{
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if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
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}
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@@ -1986,15 +1986,13 @@ static void PlaceProc_House(TileIndex tile)
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towns.resize(16);
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}
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CommandContainer cmd = {
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CommandContainer cmd = NewCommandContainerBasic(
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tile,
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_cur_house, // p1 - house type and town index (town not yet set)
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InteractiveRandom(), // p2 - random bits for the house
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CMD_BUILD_HOUSE | CMD_MSG(STR_ERROR_CAN_T_BUILD_HOUSE_HERE),
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CcPlaySound_SPLAT_RAIL,
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0,
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""
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};
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CcPlaySound_SPLAT_RAIL
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);
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if (!_ctrl_pressed) {
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SB(cmd.p1, 16, 16, towns[0]); // set the town, it's alone on the list
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