VarAction2: Re-use allocated callback result sprite groups
This commit is contained in:
@@ -259,7 +259,7 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
|
||||
if (this->calculated_result) {
|
||||
/* nvar == 0 is a special case -- we turn our value into a callback result */
|
||||
if (value != CALLBACK_FAILED) value = GB(value, 0, 15);
|
||||
static CallbackResultSpriteGroup nvarzero(0, true);
|
||||
static CallbackResultSpriteGroup nvarzero(0);
|
||||
nvarzero.result = value;
|
||||
return &nvarzero;
|
||||
}
|
||||
|
Reference in New Issue
Block a user