(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
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@@ -76,11 +76,11 @@ void DrawAircraftDetails(const Aircraft *v, int left, int right, int y)
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* @param y Vertical position to draw at
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* @param selection Selected vehicle to draw a frame around
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*/
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void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
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void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
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{
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bool rtl = _current_text_dir == TD_RTL;
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SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
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SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;
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@@ -90,7 +90,7 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
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DrawSprite(sprite, pal, x, y + 10);
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if (helicopter) {
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const Aircraft *a = Aircraft::From(v);
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SpriteID rotor_sprite = GetCustomRotorSprite(a, true);
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SpriteID rotor_sprite = GetCustomRotorSprite(a, true, image_type);
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if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
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DrawSprite(rotor_sprite, PAL_NONE, x, y + 5);
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}
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