(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.

This commit is contained in:
frosch
2011-11-01 16:51:47 +00:00
parent e802dc66b9
commit bbc3409942
25 changed files with 124 additions and 111 deletions

View File

@@ -76,11 +76,11 @@ void DrawAircraftDetails(const Aircraft *v, int left, int right, int y)
* @param y Vertical position to draw at
* @param selection Selected vehicle to draw a frame around
*/
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
{
bool rtl = _current_text_dir == TD_RTL;
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;
@@ -90,7 +90,7 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
DrawSprite(sprite, pal, x, y + 10);
if (helicopter) {
const Aircraft *a = Aircraft::From(v);
SpriteID rotor_sprite = GetCustomRotorSprite(a, true);
SpriteID rotor_sprite = GetCustomRotorSprite(a, true, image_type);
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
DrawSprite(rotor_sprite, PAL_NONE, x, y + 5);
}