Codechange: use std::string as script API return type
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@@ -129,10 +129,10 @@ static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance)
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return ScriptObject::Command<CMD_LANDSCAPE_CLEAR>::Do(tile);
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}
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/* static */ char *ScriptBridge::GetName(BridgeID bridge_id, ScriptVehicle::VehicleType vehicle_type)
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/* static */ std::optional<std::string> ScriptBridge::GetName(BridgeID bridge_id, ScriptVehicle::VehicleType vehicle_type)
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{
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EnforcePrecondition(nullptr, vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER);
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if (!IsValidBridge(bridge_id)) return nullptr;
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EnforcePrecondition(std::nullopt, vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER);
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if (!IsValidBridge(bridge_id)) return std::nullopt;
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return GetString(vehicle_type == ScriptVehicle::VT_WATER ? STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT : ::GetBridgeSpec(bridge_id)->transport_name[vehicle_type]);
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}
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