Codechange: use std::string as script API return type
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@@ -41,9 +41,9 @@
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return e != nullptr && ::IsEngineBuildable(engine_id, e->type, ScriptObject::GetCompany());
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}
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/* static */ char *ScriptEngine::GetName(EngineID engine_id)
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/* static */ std::optional<std::string> ScriptEngine::GetName(EngineID engine_id)
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{
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if (!IsValidEngine(engine_id)) return nullptr;
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if (!IsValidEngine(engine_id)) return std::nullopt;
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::SetDParam(0, engine_id);
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return GetString(STR_ENGINE_NAME);
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