(svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to its own file)
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@@ -17,6 +17,7 @@
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#include "../script_storage.hpp"
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#include "../../ai/ai_instance.hpp"
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#include "../script_fatalerror.hpp"
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#include "script_error.hpp"
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/**
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@@ -226,7 +227,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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/* static */ bool ScriptObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, AISuspendCallbackProc *callback)
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{
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if (!ScriptObject::CanSuspend()) {
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throw AI_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
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throw Script_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
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}
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/* Set the default callback to return a true/false result of the DoCommand */
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