(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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@@ -50,9 +50,6 @@ StringID VehicleInTheWayErrMsg(const Vehicle* v);
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Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false);
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Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile);
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bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
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void SetSignalsOnBothDir(TileIndex tile, byte track);
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Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
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void DecreaseVehicleValue(Vehicle *v);
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