Fix #8021: limit savegame range for docking tiles fixing
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@@ -141,17 +141,6 @@ void AfterLoadRoadStops()
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}
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}
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/**
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* (Re)scan for station docking tiles after loading a savegame.
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*/
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void AfterLoadScanDockingTiles()
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{
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/* Scan for docking tiles */
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for (Station *st : Station::Iterate()) {
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if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
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}
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}
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static const SaveLoad _roadstop_desc[] = {
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SLE_VAR(RoadStop, xy, SLE_UINT32),
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SLE_CONDNULL(1, SL_MIN_VERSION, SLV_45),
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