Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile
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@@ -2681,21 +2681,29 @@ bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrack
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bool snow_desert;
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switch (*ground) {
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case SPR_RAIL_TRACK_X:
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case SPR_MONO_TRACK_X:
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case SPR_MGLV_TRACK_X:
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snow_desert = false;
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*overlay_offset = RTO_X;
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break;
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case SPR_RAIL_TRACK_Y:
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case SPR_MONO_TRACK_Y:
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case SPR_MGLV_TRACK_Y:
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snow_desert = false;
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*overlay_offset = RTO_Y;
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break;
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case SPR_RAIL_TRACK_X_SNOW:
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case SPR_MONO_TRACK_X_SNOW:
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case SPR_MGLV_TRACK_X_SNOW:
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snow_desert = true;
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*overlay_offset = RTO_X;
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break;
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case SPR_RAIL_TRACK_Y_SNOW:
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case SPR_MONO_TRACK_Y_SNOW:
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case SPR_MGLV_TRACK_Y_SNOW:
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snow_desert = true;
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*overlay_offset = RTO_Y;
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break;
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