(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it

This commit is contained in:
rubidium
2011-11-04 10:22:27 +00:00
parent 5bc8a72377
commit bcb93b3b75
18 changed files with 66 additions and 66 deletions

View File

@@ -964,7 +964,7 @@ static bool FindSpring(TileIndex tile, void *user_data)
static bool MakeLake(TileIndex tile, void *user_data)
{
uint height = *(uint*)user_data;
if (!IsValidTile(tile) || TileHeight(tile) != height || GetTilePixelSlope(tile, NULL) != SLOPE_FLAT) return false;
if (!IsValidTile(tile) || TileHeight(tile) != height || GetTileSlope(tile) != SLOPE_FLAT) return false;
if (_settings_game.game_creation.landscape == LT_TROPIC && GetTropicZone(tile) == TROPICZONE_DESERT) return false;
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
@@ -1113,7 +1113,7 @@ static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin)
queue.pop_front();
uint height2 = TileHeight(end);
if (GetTilePixelSlope(end, NULL) == SLOPE_FLAT && (height2 < height || (height2 == height && IsWaterTile(end)))) {
if (GetTileSlope(end) == SLOPE_FLAT && (height2 < height || (height2 == height && IsWaterTile(end)))) {
found = true;
break;
}
@@ -1140,7 +1140,7 @@ static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin)
if (IsValidTile(lakeCenter) &&
/* A river, or lake, can only be built on flat slopes. */
GetTilePixelSlope(lakeCenter, NULL) == SLOPE_FLAT &&
GetTileSlope(lakeCenter) == SLOPE_FLAT &&
/* We want the lake to be built at the height of the river. */
TileHeight(begin) == TileHeight(lakeCenter) &&
/* We don't want the lake at the entry of the valley. */