(svn r22939) -Merge: release documentation updates from 1.1

This commit is contained in:
rubidium
2011-09-15 19:21:11 +00:00
parent fc5af08ef8
commit bcc6f923ff
4 changed files with 47 additions and 8 deletions

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@@ -31,8 +31,8 @@ format. Alpha-channel is fully supported.
As the core of OpenTTD is 8bpp, and because you of course want company colours
in your images, you will need to add a mask for every sprite that needs colour
remapping. The name is simular as above, only you have to put a 'm' behind the
SpriteID. This image should be a 8bpp palette image with the OpenTTD
DOS palette. Upon load of the PNG, the mask is loaded too, and overrides
SpriteID. This image should be a 8bpp palette image, where the palette is the
OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
the RGB (not the Alpha) of the original PNG image, and replacing it with a
8bpp color remapped and converted to 32bpp.