(svn r22939) -Merge: release documentation updates from 1.1
This commit is contained in:
@@ -31,8 +31,8 @@ format. Alpha-channel is fully supported.
|
||||
As the core of OpenTTD is 8bpp, and because you of course want company colours
|
||||
in your images, you will need to add a mask for every sprite that needs colour
|
||||
remapping. The name is simular as above, only you have to put a 'm' behind the
|
||||
SpriteID. This image should be a 8bpp palette image with the OpenTTD
|
||||
DOS palette. Upon load of the PNG, the mask is loaded too, and overrides
|
||||
SpriteID. This image should be a 8bpp palette image, where the palette is the
|
||||
OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
|
||||
the RGB (not the Alpha) of the original PNG image, and replacing it with a
|
||||
8bpp color remapped and converted to 32bpp.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user