(svn r20656) -Codechange: implement counting of objects
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@@ -1875,6 +1875,7 @@ bool AfterLoadGame()
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o->build_date = _date;
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o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX);
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_m[t].m2 = o->index;
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Object::IncTypeCount(type);
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} else {
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/* We're at an offset, so get the ID from our "root". */
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TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
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