(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()

-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
This commit is contained in:
skidd13
2007-11-25 15:35:25 +00:00
parent 2bf2be987d
commit bdc7fd2d76
13 changed files with 100 additions and 90 deletions

View File

@@ -643,7 +643,7 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask)
if (p->ai.route_type_mask != 0 &&
!(p->ai.route_type_mask & bitmask) &&
!CHANCE16(1, 5)) {
!Chance16(1, 5)) {
return false;
}
@@ -1452,7 +1452,7 @@ static void AiWantPassengerAircraftRoute(Player *p)
* Also, non-full load is more resistant against starving (by building better stations
* or using exclusive rights)
*/
p->ai.num_want_fullload = CHANCE16(1, 5); // 20% chance
p->ai.num_want_fullload = Chance16(1, 5); // 20% chance
// p->ai.loco_id = INVALID_VEHICLE;
p->ai.order_list_blocks[0] = 0;
p->ai.order_list_blocks[1] = 1;