(svn r12575) -Codechange: unduplicate Process*Orders for trains, ships and road vehicles.
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@@ -23,6 +23,8 @@
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#include "settings_type.h"
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#include "string_func.h"
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#include "newgrf_cargo.h"
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#include "timetable.h"
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#include "vehicle_func.h"
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#include "table/strings.h"
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@@ -1275,6 +1277,118 @@ Date GetServiceIntervalClamped(uint index)
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return (_patches.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
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}
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/**
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* Handle the orders of a vehicle and determine the next place
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* to go to if needed.
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* @param v the vehicle to do this for.
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* @return true *if* the vehicle is eligible for reversing
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* (basically only when leaving a station).
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*/
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bool ProcessOrders(Vehicle *v)
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{
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switch (v->current_order.type) {
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case OT_GOTO_DEPOT:
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/* Let a depot order in the orderlist interrupt. */
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if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return false;
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if ((v->current_order.flags & OFB_SERVICE_IF_NEEDED) && !VehicleNeedsService(v)) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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}
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break;
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case OT_LOADING:
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case OT_LEAVESTATION:
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return false;
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default: break;
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}
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/**
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* Reversing because of order change is allowed only just after leaving a
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* station (and the difficulty setting to allowed, of course)
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* this can be detected because only after OT_LEAVESTATION, current_order
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* will be reset to nothing. (That also happens if no order, but in that case
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* it won't hit the point in code where may_reverse is checked)
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*/
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bool may_reverse = v->current_order.type == OT_NOTHING;
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/* Check if we've reached the waypoint? */
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if (v->current_order.type == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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}
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/* Check if we've reached a non-stop station while TTDPatch nonstop is enabled.. */
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if (_patches.new_nonstop &&
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v->current_order.flags & OFB_NON_STOP &&
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IsTileType(v->tile, MP_STATION) &&
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v->current_order.dest == GetStationIndex(v->tile)) {
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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}
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/* Get the current order */
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if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
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const Order *order = GetVehicleOrder(v, v->cur_order_index);
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/* If no order, do nothing. */
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if (order == NULL) {
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v->current_order.Free();
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v->dest_tile = 0;
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if (v->type == VEH_ROAD) ClearSlot(v);
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return false;
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}
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/* If it is unchanged, keep it. */
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if (order->type == v->current_order.type &&
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order->flags == v->current_order.flags &&
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order->dest == v->current_order.dest &&
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(v->type != VEH_SHIP || order->type != OT_GOTO_STATION || GetStation(order->dest)->dock_tile != 0)) {
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return false;
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}
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/* Otherwise set it, and determine the destination tile. */
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v->current_order = *order;
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InvalidateVehicleOrder(v);
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switch (v->type) {
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default:
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NOT_REACHED();
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case VEH_ROAD:
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case VEH_TRAIN:
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break;
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case VEH_SHIP:
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InvalidateWindowClasses(v->GetVehicleListWindowClass());
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break;
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}
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switch (order->type) {
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case OT_GOTO_STATION:
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if (order->dest == v->last_station_visited) {
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v->last_station_visited = INVALID_STATION;
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}
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v->dest_tile = v->GetOrderStationLocation(order->dest);
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break;
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case OT_GOTO_DEPOT:
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v->dest_tile = GetDepot(order->dest)->xy;
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break;
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case OT_GOTO_WAYPOINT:
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v->dest_tile = GetWaypoint(order->dest)->xy;
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break;
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default:
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v->dest_tile = 0;
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return false;
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}
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return may_reverse;
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}
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/**
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*
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