(svn r12575) -Codechange: unduplicate Process*Orders for trains, ships and road vehicles.

This commit is contained in:
rubidium
2008-04-05 10:55:50 +00:00
parent e9661fb420
commit bdd64495cd
9 changed files with 157 additions and 226 deletions

View File

@@ -23,6 +23,8 @@
#include "settings_type.h"
#include "string_func.h"
#include "newgrf_cargo.h"
#include "timetable.h"
#include "vehicle_func.h"
#include "table/strings.h"
@@ -1275,6 +1277,118 @@ Date GetServiceIntervalClamped(uint index)
return (_patches.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
}
/**
* Handle the orders of a vehicle and determine the next place
* to go to if needed.
* @param v the vehicle to do this for.
* @return true *if* the vehicle is eligible for reversing
* (basically only when leaving a station).
*/
bool ProcessOrders(Vehicle *v)
{
switch (v->current_order.type) {
case OT_GOTO_DEPOT:
/* Let a depot order in the orderlist interrupt. */
if (!(v->current_order.flags & OFB_PART_OF_ORDERS)) return false;
if ((v->current_order.flags & OFB_SERVICE_IF_NEEDED) && !VehicleNeedsService(v)) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
break;
case OT_LOADING:
case OT_LEAVESTATION:
return false;
default: break;
}
/**
* Reversing because of order change is allowed only just after leaving a
* station (and the difficulty setting to allowed, of course)
* this can be detected because only after OT_LEAVESTATION, current_order
* will be reset to nothing. (That also happens if no order, but in that case
* it won't hit the point in code where may_reverse is checked)
*/
bool may_reverse = v->current_order.type == OT_NOTHING;
/* Check if we've reached the waypoint? */
if (v->current_order.type == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
/* Check if we've reached a non-stop station while TTDPatch nonstop is enabled.. */
if (_patches.new_nonstop &&
v->current_order.flags & OFB_NON_STOP &&
IsTileType(v->tile, MP_STATION) &&
v->current_order.dest == GetStationIndex(v->tile)) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
/* Get the current order */
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
const Order *order = GetVehicleOrder(v, v->cur_order_index);
/* If no order, do nothing. */
if (order == NULL) {
v->current_order.Free();
v->dest_tile = 0;
if (v->type == VEH_ROAD) ClearSlot(v);
return false;
}
/* If it is unchanged, keep it. */
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->dest == v->current_order.dest &&
(v->type != VEH_SHIP || order->type != OT_GOTO_STATION || GetStation(order->dest)->dock_tile != 0)) {
return false;
}
/* Otherwise set it, and determine the destination tile. */
v->current_order = *order;
InvalidateVehicleOrder(v);
switch (v->type) {
default:
NOT_REACHED();
case VEH_ROAD:
case VEH_TRAIN:
break;
case VEH_SHIP:
InvalidateWindowClasses(v->GetVehicleListWindowClass());
break;
}
switch (order->type) {
case OT_GOTO_STATION:
if (order->dest == v->last_station_visited) {
v->last_station_visited = INVALID_STATION;
}
v->dest_tile = v->GetOrderStationLocation(order->dest);
break;
case OT_GOTO_DEPOT:
v->dest_tile = GetDepot(order->dest)->xy;
break;
case OT_GOTO_WAYPOINT:
v->dest_tile = GetWaypoint(order->dest)->xy;
break;
default:
v->dest_tile = 0;
return false;
}
return may_reverse;
}
/**
*