(svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower and configurable
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@@ -670,6 +670,12 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
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case NETWORK_ERROR_TOO_MANY_COMMANDS:
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ShowErrorMessage(STR_NETWORK_ERROR_TOO_MANY_COMMANDS, INVALID_STRING_ID, WL_CRITICAL);
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break;
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case NETWORK_ERROR_TIMEOUT_PASSWORD:
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ShowErrorMessage(STR_NETWORK_ERROR_TIMEOUT_PASSWORD, INVALID_STRING_ID, WL_CRITICAL);
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break;
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case NETWORK_ERROR_TIMEOUT_COMPUTER:
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ShowErrorMessage(STR_NETWORK_ERROR_TIMEOUT_COMPUTER, INVALID_STRING_ID, WL_CRITICAL);
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break;
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default:
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ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
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}
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