Initial implementation of SLXI chunk save/load

This commit is contained in:
Jonathan G Rennison
2015-08-01 12:24:45 +01:00
parent a3980dc6ba
commit bde094fe01
4 changed files with 299 additions and 35 deletions

View File

@@ -19,7 +19,7 @@
/**
* List of extended features, each feature has its own (16 bit) version
*/
enum ExtendedSaveLoadFeatureIndex {
enum SlXvFeatureIndex {
XSLFI_NULL = 0, ///< Unused value, to indicate that no extended feature test is in use
XSLFI_SIZE, ///< Total count of features, including null feature
@@ -30,7 +30,7 @@ extern uint16 _sl_xv_feature_versions[XSLFI_SIZE];
/**
* Operator to use when combining traditional savegame number test with an extended feature version test
*/
enum ExtendedSaveLoadFeatureTestOperator {
enum SlXvFeatureTestOperator {
XSLFTO_OR = 0, ///< Test if traditional savegame version is in bounds OR extended feature is in version bounds
XSLFTO_AND ///< Test if traditional savegame version is in bounds AND extended feature is in version bounds
};
@@ -38,15 +38,15 @@ enum ExtendedSaveLoadFeatureTestOperator {
/**
* Structure to describe an extended feature version test, and how it combines with a traditional savegame version test
*/
struct ExtendedSaveLoadFeatureTest {
struct SlXvFeatureTest {
private:
uint64 value;
public:
ExtendedSaveLoadFeatureTest()
SlXvFeatureTest()
: value(0) { }
ExtendedSaveLoadFeatureTest(ExtendedSaveLoadFeatureTestOperator op, ExtendedSaveLoadFeatureIndex feature, uint16 min_version = 1, uint16 max_version = 0xFFFF)
SlXvFeatureTest(SlXvFeatureTestOperator op, SlXvFeatureIndex feature, uint16 min_version = 1, uint16 max_version = 0xFFFF)
{
this->value = 0;
SB(this->value, 0, 16, feature);
@@ -58,16 +58,46 @@ struct ExtendedSaveLoadFeatureTest {
bool IsFeaturePresent(uint16 savegame_version, uint16 savegame_version_from, uint16 savegame_version_to) const;
};
bool SlXvIsFeaturePresent(ExtendedSaveLoadFeatureIndex feature, uint16 min_version = 1, uint16 max_version = 0xFFFF);
bool SlXvIsFeaturePresent(SlXvFeatureIndex feature, uint16 min_version = 1, uint16 max_version = 0xFFFF);
/**
* Returns true if @p feature is missing (i.e. has a version of 0)
*/
inline bool SlXvIsFeatureMissing(ExtendedSaveLoadFeatureIndex feature)
inline bool SlXvIsFeatureMissing(SlXvFeatureIndex feature)
{
return !SlXvIsFeaturePresent(feature);
}
/**
* sub chunk flags, this is saved as-is
* (XSCF_EXTRA_DATA_PRESENT and XSCF_CHUNK_ID_LIST_PRESENT must only be set by the save code, and read by the load code)
*/
enum SlxiSubChunkFlags {
XSCF_NULL = 0, ///< zero value
XSCF_IGNORABLE_UNKNOWN = 1 << 0, ///< the loader is free to ignore this without aborting the load if it doesn't know what it is at all
XSCF_IGNORABLE_VERSION = 1 << 1, ///< the loader is free to ignore this without aborting the load if the version is greater than the maximum that can be loaded
XSCF_EXTRA_DATA_PRESENT = 1 << 2, ///< extra data field is present, extra data in some sub-chunk/feature specific format, not used for anything yet
XSCF_CHUNK_ID_LIST_PRESENT = 1 << 3, ///< chunk ID list field is present, list of chunks which this sub-chunk/feature adds to the save game, this can be used to discard the chunks if the feature is unknown
};
DECLARE_ENUM_AS_BIT_SET(SlxiSubChunkFlags)
struct SlxiSubChunkInfo;
typedef uint32 SlxiSubChunkSaveProc(const SlxiSubChunkInfo *info, bool dry_run); ///< sub chunk save procedure type, must return length and write no data when dry_run is true
typedef void SlxiSubChunkLoadProc(const SlxiSubChunkInfo *info, uint32 length); ///< sub chunk load procedure, must consume length bytes
/** Handlers and description of chunk. */
struct SlxiSubChunkInfo {
SlXvFeatureIndex index; ///< feature index, this is saved
SlxiSubChunkFlags flags; ///< flags, this is saved
uint16 save_version; ///< version to save
uint16 max_version; ///< maximum version to accept on load
const char *name; ///< feature name, this *IS* saved, so must be globally unique
SlxiSubChunkSaveProc *save_proc; ///< save procedure of the sub chunk, this may be NULL in which case no extra chunk data is saved
SlxiSubChunkLoadProc *load_proc; ///< load procedure of the sub chunk, this may be NULL in which case the extra chunk data must be missing or of 0 length
const char *chunk_list; ///< this is a list of chunks that this feature uses, which should be written to the savegame, this must be a comma-seperated list of 4-character IDs, with no spaces, or NULL
};
void SlXvResetState();
void SlXvSetCurrentState();