(svn r10096) -Fix r10092: freetype bypassed the Blitter::Encode, making fonts look weird
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@@ -152,7 +152,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id)
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if (!sprite_loader.LoadSprite(&sprite, file_pos)) return NULL;
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if (id == 142) sprite.height = 10; // Compensate for a TTD bug
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sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite);
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sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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free(sprite.data);
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return sc->ptr;
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