Codechange: use NetworkAddress instead of two host/port variables where possible

This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
This commit is contained in:
Patric Stout
2021-04-29 12:09:03 +02:00
committed by Patric Stout
parent 99f998805b
commit be37a2cab8
11 changed files with 112 additions and 141 deletions

View File

@@ -893,15 +893,16 @@ DEF_CONSOLE_CMD(ConNetworkReconnect)
break;
}
if (StrEmpty(_settings_client.network.last_host)) {
if (StrEmpty(_settings_client.network.last_joined)) {
IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
return true;
}
/* Don't resolve the address first, just print it directly as it comes from the config file. */
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s ...", _settings_client.network.last_joined);
NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, playas);
NetworkAddress address = ParseConnectionString(_settings_client.network.last_joined, NETWORK_DEFAULT_PORT);
NetworkClientConnectGame(address, playas);
return true;
}
@@ -917,18 +918,11 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
if (argc < 2) return false;
if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
const char *port = nullptr;
const char *company = nullptr;
char *ip = argv[1];
/* Default settings: default port and new company */
uint16 rport = NETWORK_DEFAULT_PORT;
CompanyID join_as = COMPANY_NEW_COMPANY;
NetworkAddress address = ParseGameConnectionString(&join_as, argv[1], NETWORK_DEFAULT_PORT);
ParseGameConnectionString(&company, &port, ip);
IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip);
if (company != nullptr) {
join_as = (CompanyID)atoi(company);
IConsolePrintF(CC_DEFAULT, "Connecting to %s...", address.GetAddressAsString().c_str());
if (join_as != COMPANY_NEW_COMPANY) {
IConsolePrintF(CC_DEFAULT, " company-no: %d", join_as);
/* From a user pov 0 is a new company, internally it's different and all
@@ -938,12 +932,8 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
join_as--;
}
}
if (port != nullptr) {
rport = atoi(port);
IConsolePrintF(CC_DEFAULT, " port: %s", port);
}
NetworkClientConnectGame(ip, rport, join_as);
NetworkClientConnectGame(address, join_as);
return true;
}