Update multiple docks to use savegame framework, fix merge conflicts

This commit is contained in:
Jonathan G Rennison
2017-09-20 19:50:53 +01:00
parent 06abeb4570
commit be37aad470
5 changed files with 7 additions and 8 deletions

View File

@@ -52,6 +52,7 @@ enum SlXvFeatureIndex {
XSLFI_CHUNNEL, ///< Tunnels under water (channel tunnel)
XSLFI_SCHEDULED_DISPATCH, ///< Scheduled vehicle dispatching
XSLFI_MORE_TOWN_GROWTH_RATES, ///< More town growth rates
XSLFI_MULTIPLE_DOCKS, ///< Multiple docks
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk