Update multiple docks to use savegame framework, fix merge conflicts
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@@ -52,6 +52,7 @@ enum SlXvFeatureIndex {
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XSLFI_CHUNNEL, ///< Tunnels under water (channel tunnel)
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XSLFI_SCHEDULED_DISPATCH, ///< Scheduled vehicle dispatching
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XSLFI_MORE_TOWN_GROWTH_RATES, ///< More town growth rates
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XSLFI_MULTIPLE_DOCKS, ///< Multiple docks
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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