Update multiple docks to use savegame framework, fix merge conflicts
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@@ -2714,9 +2714,6 @@ static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags)
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if (flags & DC_EXEC) {
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ZoningMarkDirtyStationCoverageArea(st);
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st->catchment.AfterRemoveTile(tile1, CA_DOCK);
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st->catchment.AfterRemoveTile(tile2, CA_DOCK);
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if (st->docks == removing_dock) {
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/* The first dock in the list is removed. */
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st->docks = removing_dock->next;
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