(svn r19347) -Add: Vehicle GUI now shows power, weight and tractive effort for road vehicles.
This commit is contained in:
		@@ -508,11 +508,37 @@ static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_n
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{
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	const Engine *e = Engine::Get(engine_number);
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	/* Purchase cost - Max speed */
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	SetDParam(0, e->GetCost());
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	SetDParam(1, e->GetDisplayMaxSpeed());
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	DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
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	y += FONT_HEIGHT_NORMAL;
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	if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
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		/* Purchase Cost */
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		SetDParam(0, e->GetCost());
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		DrawString(left, right, y, STR_PURCHASE_INFO_COST);
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		y += FONT_HEIGHT_NORMAL;
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		/* Road vehicle weight - (including cargo) */
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		int16 weight = e->GetDisplayWeight();
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		SetDParam(0, weight);
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		uint cargo_weight = CargoSpec::Get(e->GetDefaultCargoType())->weight * GetTotalCapacityOfArticulatedParts(engine_number) / 16;
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		SetDParam(1, cargo_weight + weight);
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		DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
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		y += FONT_HEIGHT_NORMAL;
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		/* Max speed - Engine power */
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		SetDParam(0, e->GetDisplayMaxSpeed());
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		SetDParam(1, e->GetPower());
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		DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
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		y += FONT_HEIGHT_NORMAL;
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		/* Max tractive effort */
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		SetDParam(0, e->GetDisplayMaxTractiveEffort());
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		DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
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		y += FONT_HEIGHT_NORMAL;
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	} else {
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		/* Purchase cost - Max speed */
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		SetDParam(0, e->GetCost());
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		SetDParam(1, e->GetDisplayMaxSpeed());
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		DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
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		y += FONT_HEIGHT_NORMAL;
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	}
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	/* Running cost */
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	SetDParam(0, e->GetRunningCost());
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@@ -297,10 +297,12 @@ uint Engine::GetDisplayMaxSpeed() const
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uint Engine::GetPower() const
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{
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	/* Currently only trains have 'power' */
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	/* Only trains and road vehicles have 'power'. */
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	switch (this->type) {
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		case VEH_TRAIN:
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			return GetEngineProperty(this->index, PROP_TRAIN_POWER, this->u.rail.power);
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		case VEH_ROAD:
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			return this->u.road.power * 10;
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		default: NOT_REACHED();
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	}
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@@ -313,10 +315,12 @@ uint Engine::GetPower() const
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 */
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uint Engine::GetDisplayWeight() const
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{
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	/* Currently only trains have 'weight' */
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	/* Only trains and road vehicles have 'weight'. */
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	switch (this->type) {
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		case VEH_TRAIN:
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			return GetEngineProperty(this->index, PROP_TRAIN_WEIGHT, this->u.rail.weight) << (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);
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		case VEH_ROAD:
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			return this->u.road.weight / 4;
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		default: NOT_REACHED();
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	}
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@@ -329,10 +333,12 @@ uint Engine::GetDisplayWeight() const
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 */
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uint Engine::GetDisplayMaxTractiveEffort() const
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{
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	/* Currently only trains have 'tractive effort' */
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	/* Only trains and road vehicles have 'tractive effort'. */
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	switch (this->type) {
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		case VEH_TRAIN:
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			return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_TRAIN_TRACTIVE_EFFORT, this->u.rail.tractive_effort)) / 256;
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		case VEH_ROAD:
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			return (10 * this->GetDisplayWeight() * this->u.road.tractive_effort) / 256;
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		default: NOT_REACHED();
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	}
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@@ -188,17 +188,36 @@ static StringID GetAircraftEngineInfoString(const Engine *e)
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static StringID GetRoadVehEngineInfoString(const Engine *e)
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{
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	SetDParam(0, e->GetCost());
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	SetDParam(1, e->GetDisplayMaxSpeed());
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	uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
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	if (capacity != 0) {
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		SetDParam(2, e->GetDefaultCargoType());
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		SetDParam(3, capacity);
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	if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
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		SetDParam(0, e->GetCost());
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		SetDParam(1, e->GetDisplayMaxSpeed());
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		uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
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		if (capacity != 0) {
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			SetDParam(2, e->GetDefaultCargoType());
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			SetDParam(3, capacity);
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		} else {
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			SetDParam(2, CT_INVALID);
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		}
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		SetDParam(4, e->GetRunningCost());
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		return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
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	} else {
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		SetDParam(2, CT_INVALID);
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		SetDParam(0, e->GetCost());
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		SetDParam(2, e->GetDisplayMaxSpeed());
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		SetDParam(3, e->GetPower());
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		SetDParam(1, e->GetDisplayWeight());
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		SetDParam(7, e->GetDisplayMaxTractiveEffort());
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		SetDParam(4, e->GetRunningCost());
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		uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
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		if (capacity != 0) {
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			SetDParam(5, e->GetDefaultCargoType());
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			SetDParam(6, capacity);
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		} else {
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			SetDParam(5, CT_INVALID);
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		}
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		return STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE;
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	}
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	SetDParam(4, e->GetRunningCost());
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	return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
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}
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static StringID GetShipEngineInfoString(const Engine *e)
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@@ -791,6 +791,11 @@ static bool RoadVehAccelerationModelChanged(int32 p1)
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		}
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	}
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	/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
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	SetWindowClassesDirty(WC_ENGINE_PREVIEW);
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	SetWindowClassesDirty(WC_BUILD_VEHICLE);
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	SetWindowClassesDirty(WC_VEHICLE_DETAILS);
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	return true;
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}
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@@ -1533,6 +1533,15 @@ struct VehicleDetailsWindow : Window {
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						break;
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					case VEH_ROAD:
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						if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
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							SetDParam(2, v->GetDisplayMaxSpeed());
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							SetDParam(1, RoadVehicle::From(v)->acc_cache.cached_power);
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							SetDParam(0, RoadVehicle::From(v)->acc_cache.cached_weight);
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							SetDParam(3, RoadVehicle::From(v)->acc_cache.cached_max_te / 1000);
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							DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE);
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							break;
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						}
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						/* Fallthrough */
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					case VEH_SHIP:
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					case VEH_AIRCRAFT:
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						SetDParam(0, v->GetDisplayMaxSpeed());
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