(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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@@ -54,7 +54,7 @@ public:
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/**
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* Stop a company to be controlled by an AI.
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* @param company The company from which the AI needs to detach.
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* @pre !IsHumanCompany(company).
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* @pre Company::IsValidAiID(company)
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*/
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static void Stop(CompanyID company);
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@@ -64,7 +64,7 @@
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if (!IsHumanCompany(c->index)) {
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if (c->is_ai) {
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_current_company = c->index;
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c->ai_instance->GameLoop();
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}
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@@ -74,8 +74,7 @@
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* Effectively collecting garbage once every two months per AI. */
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if ((AI::frame_counter & 255) == 0) {
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CompanyID cid = (CompanyID)GB(AI::frame_counter, 8, 4);
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Company *com = Company::GetIfValid(cid);
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if (com != NULL && !IsHumanCompany(cid)) com->ai_instance->CollectGarbage();
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if (Company::IsValidAiID(cid)) Company::Get(cid)->ai_instance->CollectGarbage();
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}
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_current_company = OWNER_NONE;
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@@ -109,7 +108,7 @@
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if (!IsHumanCompany(c->index)) AI::Stop(c->index);
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if (c->is_ai) AI::Stop(c->index);
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}
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}
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@@ -179,7 +178,7 @@
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}
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/* Only AIs can have an event-queue */
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if (!Company::IsValidID(company) || IsHumanCompany(company)) {
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if (!Company::IsValidAiID(company)) {
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event->Release();
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return;
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}
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@@ -642,8 +642,7 @@ struct AIDebugWindow : public Window {
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{
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/* Disable the companies who are not active or not an AI */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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Company *c = Company::GetIfValid(i);
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this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, c == NULL || !c->is_ai);
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this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
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}
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this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE);
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@@ -661,7 +660,7 @@ struct AIDebugWindow : public Window {
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virtual void OnPaint()
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{
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/* Check if the currently selected company is still active. */
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if (ai_debug_company == INVALID_COMPANY || !Company::IsValidID(ai_debug_company) || !Company::Get(ai_debug_company)->is_ai) {
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if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
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if (ai_debug_company != INVALID_COMPANY) {
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/* Raise and disable the widget for the previous selection. */
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this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
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@@ -670,13 +669,13 @@ struct AIDebugWindow : public Window {
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ai_debug_company = INVALID_COMPANY;
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}
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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Company *c = Company::GetIfValid(i);
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if (c != NULL && c->is_ai) {
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->is_ai) {
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/* Lower the widget corresponding to this company. */
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this->LowerWidget(i + AID_WIDGET_COMPANY_BUTTON_START);
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this->LowerWidget(c->index + AID_WIDGET_COMPANY_BUTTON_START);
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ai_debug_company = i;
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ai_debug_company = c->index;
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break;
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}
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}
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@@ -696,7 +695,7 @@ struct AIDebugWindow : public Window {
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/* Background is grey by default, will be changed to red for dead AIs */
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this->widget[i + AID_WIDGET_COMPANY_BUTTON_START].colour = COLOUR_GREY;
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Company *c = Company::GetIfValid(i);
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const Company *c = Company::GetIfValid(i);
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if (c == NULL || !c->is_ai) {
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/* Check if we have the company as an active company */
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if (!this->IsWidgetDisabled(i + AID_WIDGET_COMPANY_BUTTON_START)) {
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@@ -363,7 +363,7 @@ void AIInstance::CollectGarbage()
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/* static */ AIStorage *AIInstance::GetStorage()
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{
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assert(Company::IsValidID(_current_company) && !IsHumanCompany(_current_company));
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assert(Company::IsValidAiID(_current_company));
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return Company::Get(_current_company)->ai_instance->storage;
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}
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