(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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@@ -79,6 +79,18 @@ struct Company : CompanyPool::PoolItem<&_company_pool> {
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EngineRenewList engine_renew_list; ///< Defined later
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CompanySettings settings; ///< settings specific for each company
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uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this)
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static FORCEINLINE bool IsValidAiID(size_t index)
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{
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const Company *c = GetIfValid(index);
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return c != NULL && c->is_ai;
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}
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static FORCEINLINE bool IsValidHumanID(size_t index)
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{
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const Company *c = GetIfValid(index);
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return c != NULL && !c->is_ai;
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}
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};
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#define FOR_ALL_COMPANIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Company, company_index, var, start)
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@@ -86,6 +98,12 @@ struct Company : CompanyPool::PoolItem<&_company_pool> {
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Money CalculateCompanyValue(const Company *c);
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static inline bool IsHumanCompany(CompanyID company)
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{
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return !Company::Get(company)->is_ai;
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}
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extern uint _next_competitor_start;
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extern uint _cur_company_tick_index;
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