(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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@@ -519,8 +519,9 @@ bool CanDeleteHouse(TileIndex tile)
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/* Humans are always allowed to remove buildings, as is water and
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* anyone using the scenario editor. */
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if ((Company::IsValidID(_current_company) && IsHumanCompany(_current_company))
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|| _current_company == OWNER_WATER || _current_company == OWNER_NONE) return true;
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if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE) {
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return true;
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}
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if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) {
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uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
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