(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
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@@ -90,9 +90,10 @@ enum HouseExtraFlags {
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DECLARE_ENUM_AS_BIT_SET(HouseExtraFlags)
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template <typename T>
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struct BuildingCounts {
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uint8 id_count[HOUSE_MAX];
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uint8 class_count[HOUSE_CLASS_MAX];
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T id_count[HOUSE_MAX];
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T class_count[HOUSE_CLASS_MAX];
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};
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static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY = 4; ///< value for custom town number in difficulty settings
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@@ -176,7 +177,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
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uint32 squared_town_zone_radius[HZB_END];
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/* NOSAVE: The number of each type of building in the town. */
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BuildingCounts building_counts;
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BuildingCounts<uint16> building_counts;
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/**
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* Creates a new town
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