Feature: Remember the last-used signal between games

(cherry picked from commit a9de36ad23f30d125ed495f0bd84342b594d19df)

See: https://github.com/OpenTTD/OpenTTD/pull/9792
This commit is contained in:
Tyler Trahan
2022-01-19 09:33:58 -07:00
committed by Jonathan G Rennison
parent e5110bd7f6
commit bec218069c
3 changed files with 23 additions and 3 deletions

View File

@@ -22,6 +22,7 @@
#include "openttd.h"
#include "rail_gui_type.h"
#include "station_type.h"
#include "signal_type.h"
/* Used to validate sizes of "max" value in settings. */
const size_t MAX_SLE_UINT8 = UINT8_MAX;
@@ -192,6 +193,7 @@ struct GUISettings : public TimeSettings {
bool pause_on_newgame; ///< whether to start new games paused or not
SignalGUISettings signal_gui_mode; ///< select which signal types are shown in the signal GUI
SignalCycleSettings cycle_signal_types; ///< Which signal types to cycle with the build signal tool.
SignalType default_signal_type; ///< The default signal type, which is set automatically by the last signal used. Not available in Settings.
Year coloured_news_year; ///< when does newspaper become coloured?
bool override_time_settings; ///< Whether to override time display settings stored in savegame.
bool timetable_in_ticks; ///< whether to show the timetable in ticks rather than days