Remove: [Win32] Last pretenses of being able to build for Windows 95

This commit is contained in:
Niels Martin Hansen
2021-02-21 20:04:24 +01:00
parent 4bc69fec62
commit beeb9e0a1b
6 changed files with 12 additions and 201 deletions

View File

@@ -52,8 +52,6 @@ bool MyShowCursor(bool show, bool toggle)
/**
* Helper function needed by dynamically loading libraries
* XXX: Hurray for MS only having an ANSI GetProcAddress function
* on normal windows and no Wide version except for in Windows Mobile/CE
*/
bool LoadLibraryList(Function proc[], const char *dll)
{
@@ -419,11 +417,6 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
CrashLog::InitialiseCrashLog();
#if defined(UNICODE)
/* Check if a win9x user started the win32 version */
if (HasBit(GetVersion(), 31)) usererror("This version of OpenTTD doesn't run on windows 95/98/ME.\nPlease download the win9x binary and try again.");
#endif
/* Convert the command line to UTF-8. We need a dedicated buffer
* for this because argv[] points into this buffer and this needs to
* be available between subsequent calls to FS2OTTD(). */
@@ -468,7 +461,7 @@ void DetermineBasePaths(const char *exe)
TCHAR path[MAX_PATH];
#ifdef WITH_PERSONAL_DIR
if (SUCCEEDED(OTTDSHGetFolderPath(nullptr, CSIDL_PERSONAL, nullptr, SHGFP_TYPE_CURRENT, path))) {
if (SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_PERSONAL, nullptr, SHGFP_TYPE_CURRENT, path))) {
std::string tmp(FS2OTTD(path));
AppendPathSeparator(tmp);
tmp += PERSONAL_DIR;
@@ -482,7 +475,7 @@ void DetermineBasePaths(const char *exe)
_searchpaths[SP_PERSONAL_DIR].clear();
}
if (SUCCEEDED(OTTDSHGetFolderPath(nullptr, CSIDL_COMMON_DOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, path))) {
if (SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_COMMON_DOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, path))) {
std::string tmp(FS2OTTD(path));
AppendPathSeparator(tmp);
tmp += PERSONAL_DIR;
@@ -556,17 +549,6 @@ bool GetClipboardContents(char *buffer, const char *last)
CloseClipboard();
if (out_len == 0) return false;
#if !defined(UNICODE)
} else if (IsClipboardFormatAvailable(CF_TEXT)) {
OpenClipboard(nullptr);
cbuf = GetClipboardData(CF_TEXT);
ptr = (const char*)GlobalLock(cbuf);
strecpy(buffer, FS2OTTD(ptr), last);
GlobalUnlock(cbuf);
CloseClipboard();
#endif /* UNICODE */
} else {
return false;
}
@@ -576,10 +558,7 @@ bool GetClipboardContents(char *buffer, const char *last)
/**
* Convert to OpenTTD's encoding from that of the local environment.
* When the project is built in UNICODE, the system codepage is irrelevant and
* the input string is wide. In ANSI mode, the string is in the
* local codepage which we'll convert to wide-char, and then to UTF-8.
* Convert to OpenTTD's encoding from wide characters.
* OpenTTD internal encoding is UTF8.
* The returned value's contents can only be guaranteed until the next call to
* this function. So if the value is needed for anything else, use convert_from_fs
@@ -595,10 +574,7 @@ const char *FS2OTTD(const TCHAR *name)
}
/**
* Convert from OpenTTD's encoding to that of the local environment.
* When the project is built in UNICODE the system codepage is irrelevant and
* the converted string is wide. In ANSI mode, the UTF8 string is converted
* to multi-byte.
* Convert from OpenTTD's encoding to wide characters.
* OpenTTD internal encoding is UTF8.
* The returned value's contents can only be guaranteed until the next call to
* this function. So if the value is needed for anything else, use convert_from_fs
@@ -615,7 +591,7 @@ const TCHAR *OTTD2FS(const char *name, bool console_cp)
/**
* Convert to OpenTTD's encoding from that of the environment in
* UNICODE. OpenTTD encoding is UTF8, local is wide
* UNICODE. OpenTTD encoding is UTF8, local is wide.
* @param name pointer to a valid string that will be converted
* @param utf8_buf pointer to a valid buffer that will receive the converted string
* @param buflen length in characters of the receiving buffer
@@ -623,19 +599,7 @@ const TCHAR *OTTD2FS(const char *name, bool console_cp)
*/
char *convert_from_fs(const TCHAR *name, char *utf8_buf, size_t buflen)
{
#if defined(UNICODE)
const WCHAR *wide_buf = name;
#else
/* Convert string from the local codepage to UTF-16. */
int wide_len = MultiByteToWideChar(CP_ACP, 0, name, -1, nullptr, 0);
if (wide_len == 0) {
utf8_buf[0] = '\0';
return utf8_buf;
}
WCHAR *wide_buf = AllocaM(WCHAR, wide_len);
MultiByteToWideChar(CP_ACP, 0, name, -1, wide_buf, wide_len);
#endif
/* Convert UTF-16 string to UTF-8. */
int len = WideCharToMultiByte(CP_UTF8, 0, wide_buf, -1, utf8_buf, (int)buflen, nullptr, nullptr);
@@ -647,7 +611,7 @@ char *convert_from_fs(const TCHAR *name, char *utf8_buf, size_t buflen)
/**
* Convert from OpenTTD's encoding to that of the environment in
* UNICODE. OpenTTD encoding is UTF8, local is wide
* UNICODE. OpenTTD encoding is UTF8, local is wide.
* @param name pointer to a valid string that will be converted
* @param system_buf pointer to a valid wide-char buffer that will receive the
* converted string
@@ -657,91 +621,12 @@ char *convert_from_fs(const TCHAR *name, char *utf8_buf, size_t buflen)
*/
TCHAR *convert_to_fs(const char *name, TCHAR *system_buf, size_t buflen, bool console_cp)
{
#if defined(UNICODE)
int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, system_buf, (int)buflen);
if (len == 0) system_buf[0] = '\0';
#else
int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, nullptr, 0);
if (len == 0) {
system_buf[0] = '\0';
return system_buf;
}
WCHAR *wide_buf = AllocaM(WCHAR, len);
MultiByteToWideChar(CP_UTF8, 0, name, -1, wide_buf, len);
len = WideCharToMultiByte(console_cp ? CP_OEMCP : CP_ACP, 0, wide_buf, len, system_buf, (int)buflen, nullptr, nullptr);
if (len == 0) system_buf[0] = '\0';
#endif
return system_buf;
}
/**
* Our very own SHGetFolderPath function for support of windows operating
* systems that don't have this function (eg Win9x, etc.). We try using the
* native function, and if that doesn't exist we will try a more crude approach
* of environment variables and hope for the best
*/
HRESULT OTTDSHGetFolderPath(HWND hwnd, int csidl, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath)
{
static HRESULT (WINAPI *SHGetFolderPath)(HWND, int, HANDLE, DWORD, LPTSTR) = nullptr;
static bool first_time = true;
/* We only try to load the library one time; if it fails, it fails */
if (first_time) {
#if defined(UNICODE)
# define W(x) x "W"
#else
# define W(x) x "A"
#endif
/* The function lives in shell32.dll for all current Windows versions, but it first started to appear in SHFolder.dll. */
if (!LoadLibraryList((Function*)&SHGetFolderPath, "shell32.dll\0" W("SHGetFolderPath") "\0\0")) {
if (!LoadLibraryList((Function*)&SHGetFolderPath, "SHFolder.dll\0" W("SHGetFolderPath") "\0\0")) {
DEBUG(misc, 0, "Unable to load " W("SHGetFolderPath") "from either shell32.dll or SHFolder.dll");
}
}
#undef W
first_time = false;
}
if (SHGetFolderPath != nullptr) return SHGetFolderPath(hwnd, csidl, hToken, dwFlags, pszPath);
/* SHGetFolderPath doesn't exist, try a more conservative approach,
* eg environment variables. This is only included for legacy modes
* MSDN says: that 'pszPath' is a "Pointer to a null-terminated string of
* length MAX_PATH which will receive the path" so let's assume that
* Windows 95 with Internet Explorer 5.0, Windows 98 with Internet Explorer 5.0,
* Windows 98 Second Edition (SE), Windows NT 4.0 with Internet Explorer 5.0,
* Windows NT 4.0 with Service Pack 4 (SP4) */
{
DWORD ret;
switch (csidl) {
case CSIDL_FONTS: // Get the system font path, eg %WINDIR%\Fonts
ret = GetEnvironmentVariable(_T("WINDIR"), pszPath, MAX_PATH);
if (ret == 0) break;
_tcsncat(pszPath, _T("\\Fonts"), MAX_PATH);
return (HRESULT)0;
case CSIDL_PERSONAL:
case CSIDL_COMMON_DOCUMENTS: {
HKEY key;
if (RegOpenKeyEx(csidl == CSIDL_PERSONAL ? HKEY_CURRENT_USER : HKEY_LOCAL_MACHINE, REGSTR_PATH_SPECIAL_FOLDERS, 0, KEY_READ, &key) != ERROR_SUCCESS) break;
DWORD len = MAX_PATH;
ret = RegQueryValueEx(key, csidl == CSIDL_PERSONAL ? _T("Personal") : _T("Common Documents"), nullptr, nullptr, (LPBYTE)pszPath, &len);
RegCloseKey(key);
if (ret == ERROR_SUCCESS) return (HRESULT)0;
break;
}
/* XXX - other types to go here when needed... */
}
}
return E_INVALIDARG;
}
/** Determine the current user's locale. */
const char *GetCurrentLocale(const char *)
{